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#1
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Rifle caliber hits are extremely ineffective against self sealing tanks. I have a Russian testing result against Bf 109 s-s tank, and they found that up to 20 (!!) hits were sealed when hit my RCMG fire. That's a lot, and the Heinkel fuel tanks are larger and more massive.. getting 20 hits on the same tank so that fuel would start to pour out to everywhere is also very unlikely to me.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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#2
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Quote:
Question is if you hit that tank let's assume with 7 hits on first pass, 9 hits on second pass, 11 hits on third pas, 6 hits on fourth pass you would assume that it catches fire sooner or later and the more passes you make the more total hits you score the more likely it should create a fire as the weaker the tank gets and more vulnerable once fuel starts seeping out of it. This seems not to be the case however. I searched, found nothing, but I take it there is no more 'arcade' mode which shows the hit arrows? I loved that feature in IL-2, in particular when testing damage models and your own shooting accuracy. +++++ |
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