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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-16-2012, 07:57 AM
FS~Phat FS~Phat is offline
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I will be back a bit later, I have to feed my daughter and get her to bed so give me about an hour or so.
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Old 05-16-2012, 08:07 AM
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furbs furbs is offline
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Ok let me know when, so we have at least established i can place a object on the map.
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Old 05-16-2012, 08:31 AM
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SlipBall SlipBall is offline
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So the Lobby was the Coop all this time?...like a year
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Old 05-16-2012, 08:37 AM
BGs_Ricky BGs_Ricky is offline
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Quote:
Originally Posted by SlipBall View Post
So the Lobby was the Coop all this time?...like a year
Lots of time you would get an error message when trying to select some planes, so it didn't really work. But yes, it's been here from day 1.
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Old 05-16-2012, 08:44 AM
Ataros Ataros is offline
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I am not in to coops myself and can not be sure but I think there is still a WPF.Unavailable error appears in plane list if planes are located further than 20 km from bottom left corner of the map (initial player position when player joined server). Did not test with the recent mini-fix but in the 1st alpha I still saw WPF.Unavailable error.

To overcome this you can:
1) use Banks coop lobby which also allows simultaneous AI and players start or
2) place 1 - 4 SpawnAreas within 20 km radius from desired aircraft groups as suggested by Bliss above. In this case all players will:
- spawn in TigerMoths at spawn area within 20 km radius from desired planes
- switch to desired aircraft without error now
A 2 minutes delay can be included into the mission to allow everyone to join and spawn in TigerMoths first.

Both are not hard at all when you do it once. 3 button or mouse presses literally.

Another advantage of Banks script is that you can take any SP mission and play it as a coop without editing IIRC. Mission collection is also available at the forums.

Last edited by Ataros; 05-16-2012 at 08:53 AM.
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Old 05-16-2012, 09:56 AM
FS~Phat FS~Phat is offline
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I have a coop game running if anyone is around and would like to try it and see if we can get it to work.
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Old 05-16-2012, 12:01 PM
FS~Phat FS~Phat is offline
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Here's a couple of screenies of me and Furbs mucking around in coop.
We had at least 100 aircraft spawned maybe 200 i lost count.
I spawned about 4-5 waves and it was fine, it wasnt until about 10 waves of aircraft that it started to lag.

It definitely works using the spawn points solution above by Ataros!
Its not ideal but once you have a few people trained up how to do it you could have a blast. I didnt try the GUI by Banks but will do that another day!
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Old 05-16-2012, 12:20 PM
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furbs furbs is offline
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Yes, was fun! it works sort of, but its still not practical for proper COOPs...yet.

Banks GUI might help but at the moment its a bit of a hack up job and trying to more than a couple of people off the street in with out comms would be a nightmare.

It doesn't change the fact we still need a new developers GUI, it doesn't have to be a IL2 GUI, just something that makes life as easy to work with and run.
The way it is now its no way as good or easy to run as a IL2 "style" COOP, no proper briefing, pick plane, loadout or de-briefing screens means its not really a COOP more of a "join a single mission in progress" mission with work arounds.

As i said Banks GUI might help, we will need to test that as well first.

Was fun to see 200 planes flying at the same time though...even if they were flying sideways and with out wings at one point

Big thanks to Phat for helping test and hosting!
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Last edited by furbs; 05-16-2012 at 12:34 PM.
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