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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-15-2012, 07:10 PM
David Hayward David Hayward is offline
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from who
The professional complainers who post on this board.
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Old 05-15-2012, 07:10 PM
KG26_Alpha KG26_Alpha is offline
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The professional complainers who post on this board.
Name them
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Old 05-15-2012, 07:16 PM
David Hayward David Hayward is offline
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Sorry, I stand corrected. No one wants a CoD lobby. They can just randomly enter Coop style mission servers and wait for them to fill up.
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Old 05-15-2012, 07:39 PM
KG26_Alpha KG26_Alpha is offline
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Sorry, I stand corrected. No one wants a CoD lobby. They can just randomly enter Coop style mission servers and wait for them to fill up.
Hyperlobby has a CoD lobby already.

As there's no Coop mode it's dysfunctional

As the Steam Cod servers are unstable for DF servers its also dysfunctional.


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Originally Posted by BH_woodstock View Post
i was wondering...having a game browser list in il2 never worked.we all relied on 3rd party places like UBI and HL.

the game has had performance issues from the start.Is it possible that this game client that is built in to the game engine be causing the performance hits??The Client server has to talk to the game for each person that joines regardless of what server they prefer.This makes sence if you think about it. With all the far distance landscaping the engine needs to generate with all effects and such it seems to much for the game itself to have a server clien engine running at the same time. What would happen if that server list was gone and we relied on our old ways of 3rd party lobbies?This could free up resources in the game itself.Can someone of importance look into this please?

this is not no little sandbox or tiny call of duty maps.having the server client list removed would even help with bandwidth.who needs it if it does not have the features we need?

can a dev look into this please... thank you.
All the clients lists close when you join a server the same way HL closes when you are in a mission/server.
As for tracking Steam users in game ( i think your meaning this ) it has a timed refresh rate I would imagine.




.

Last edited by KG26_Alpha; 05-15-2012 at 07:46 PM.
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Old 05-15-2012, 07:54 PM
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furbs furbs is offline
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File Type: zip COOP.zip (1.9 KB, 7 views)
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Furbs, Tree and Falstaff...The COD killers...
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Old 05-15-2012, 07:58 PM
David Hayward David Hayward is offline
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Originally Posted by KG26_Alpha View Post
Hyperlobby has a CoD lobby already.

As there's no Coop mode it's dysfunctional

The problem isn't that there is no coop mode, the problem is that no one is running missions set up to mimic the IL2 coop style missions. Bliss says it can be done. Is he lying?
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Old 05-15-2012, 07:20 PM
BH_woodstock BH_woodstock is offline
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i was wondering...having a game browser list in il2 never worked.we all relied on 3rd party places like UBI and HL.

the game has had performance issues from the start.Is it possible that this game client that is built in to the game engine be causing the performance hits??The Client server has to talk to the game for each person that joines regardless of what server they prefer.This makes sence if you think about it. With all the far distance landscaping the engine needs to generate with all effects and such it seems to much for the game itself to have a server clien engine running at the same time. What would happen if that server list was gone and we relied on our old ways of 3rd party lobbies?This could free up resources in the game itself.Can someone of importance look into this please?

this is not no little sandbox or tiny call of duty maps.having the server client list removed would even help with bandwidth.who needs it if it does not have the features we need?

can a dev look into this please... thank you.

Last edited by BH_woodstock; 05-15-2012 at 07:24 PM.
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Old 05-15-2012, 07:23 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by BH_woodstock View Post
i was wondering...having a game browser list in il2 never worked.we all relied on 3rd party places like UBI and HL.

the game has had performance issues from the start.Is it possible that this game client that is built in to the game engine be causing the performance hits??The Client server has to talk to the game for each person that joines regardless of what server they prefer.This makes sence if you think about it. With all the far distance landscaping the engine needs to generate with all effects and such it seems to much for the game itself to have a server clien engine running at the same time. What would happen if that server list was gone and we relied on our old ways of 3rd party lobbies?This could free up resources in the game itself.Can someone of importance look into this please?
This is what I've been saying all along. Servers connect as a client. I don't know of one steam game where servers do that besides IL2COD.
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