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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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Having a volunteer, i.e not paid, team, testing specific changes to the game not only improves efficiency but relieves the developers from this work. The devs & testers share info on a closed forum under a NDA.. this is the kind of setup that I think could only benefit CloD...BS like 'don't download the patch if you don't want to test'.. is well BS. Last edited by MadTommy; 05-15-2012 at 02:08 PM. |
#12
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Same way some people don't join the RO2 public beta tests that are happening now. They are not mandatory. Also, its nothing to do with being quoted, it's that the devs have responded to questions over whether they test online, when this was brought to your attention you ignored it saying "I'm surprised there is no test team, as it sounds like there isn't. ". Nothing to do with "forum ego" just you ignoring things that don't suit you, hence why I showed you some quotes from the devs that show there is a "test team". Last edited by GraveyardJimmy; 05-15-2012 at 02:24 PM. |
#13
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The open source testing has been amazing for this game. Once the devs decided to collect crash dump data from the community their knowledge base went through the roof - and so did their ability to respond. So it's obvious that providing the patch to everyone who want's to help out, is a good, good thing. So, therefore it's here to stay... No-one is forced to adopt the alphas/ hot fixes. They're not automatic updates, but freely downloadable. There are still servers online running the pre-patch versions. You opt-in to test. And if people are not interested in being part of that testing process, then they need not. |
#14
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BUT we are not before release we are a year into it. I and everyone else here have atleast 60 buck invested in this puppy, so an open Alpha/Beta of the new graphics engine is honestly expected on my part. If they were to do a closed testing session under an NDA the forums would just implode more so than they already have by people wearing tinfoil hats and screaming conspiracy. And lets be honest, most closed Alpha/Beta testing is only moderately successful, when games go full release or full open beta thats when you start seeing the fixes, I think at the point this game is at, and what it needs as much quality info as it can get, open release testing is always going to get you more of that. Maybe before BoM comes out, or before they release playable vehicles a closed testing session should be considered, or they start adding a volunteer testing team from the community that will see releases in the future before general release, but I think they are approaching this current situation in the best possible way right now. Imagine these forums if only a handful of players had seen the recent patch/hotfix? Now imagine the patch/hotfix without the amount of data they have collected because the only had a handful of people testing...
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#15
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It's certainly not BS when you've been clearly informed beforehand that it's a test patch and not a final "fix X issue" patch: the purpose is to try things out in the code in order to pick the best solution and some of those things, well, they will not work. And that's how they get to pick the solution, by getting feedback about what doesn't work during testing. It's not something we install to go fly for 10 hours on multiplayer. The fact that many do so without problems is not because that is the purpose of the testing patch, but just a side effect of it working well on their systems. I agree on some of your other points though. Internal testing is good for a simple reason: dedicated testers and focused feedback. Public testing has a harder to evaluate feedback range, but it has the advantage of a larger sample pool. I think having both is the way to go and by the looks of it, that's what we have currently. Also, what Sith said (again). |
#16
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I'd like to point out.. not once have i said open beta testing is a bad thing! In fact i've only said it is a good thing! The fact that I personally don't want to spend my time testing this software has no relation to it.
However i cannot understand how dedicated testers with a direct link to the developers can be a bad thing. Maybe someone can answer that! I'd like to think maddox games would be using every option available to them at this point, clearly there are many dedicated fans of the series who would likely relish being testers and help a great deal. And clearly there are many issues with the game. If you think a handful of test machines in Russia can do the same job as 30-50 serious fans at testing bugs.. well so be it. |
#17
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I meant it BS in regards to the subject of this thread..
Last edited by MadTommy; 05-15-2012 at 03:25 PM. |
#18
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It is pretty much superfluous when we have a forum full of people testing the patch, reporting bugs on the bugtracker and giving the crash dump files (which is what they need to fix the CTDs). If it passes their internal testing and is stable, then why shouldn't they try to get as many crash dumps as possible? Why limit the sample size? As the devs themselves said- they got lucky with a crash dump giving the exact problem they needed which would have been statistically more unlikely with a smaller number of testers.
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#19
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#20
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