![]() |
|
Technical threads All discussions about technical issues |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
Like your example illustrates, gaming on multiple monitors with specific cards may be one of those "no other choice" cases obviously and nobody can blame you for going with it. For single screen setups however, i feel like setting myself up for trouble if i decided to go for SLI and will always prefer a single card. |
#2
|
|||
|
|||
![]() Quote:
But when you are in microcenter with a bit of $$ in your pocket and you already have an SLI capable MB things are bound to happen... ![]() Getting great frame rates in most of the games I enjoy is a nice side-effect. |
#3
|
|||
|
|||
![]()
SLI is for sure the only reasonable way to handle "three monitor view" = three times the standard single monitor view = three times more pixels than a single monitor.
Unfortunately not there yet with CoD but I still hope... Three screens, pffft! These were the setups when real men used to fly flight sims! ![]() ![]() PS. This was probably FS_Phat's room in his young age... ![]() ~S~ |
#4
|
|||
|
|||
![]()
Results with my Sli are similar to Septic's, you are soon aware if your Sli isn't working as it should. One card will be idling with hardly any use and the other will be running near 90--99% and temps will be up. My system shows both cards in Sli using near 95---100% V/ram and the use between the 2 cards is within 2% of each other (one using the most then the other). Temps are about 57--62deg in Sli and don't normally go over that. This is the first rig that I've built with Sli and the next one will be Sli also unless technology changes to someting better, but whatever my next board is it will have the option for either. I see that a lot of modern boards (the better ones have the option for either Sli or Crossfire) are set up for multi cards so are the detractors saying the technology is wrong. A few years ago it was hard to get a M/b with this sort of technology now a lot of manufactures are doing it.
__________________
Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
#5
|
|||
|
|||
![]()
I am just saying, that they should be aware, that you will always have problem with sli and crossfire.
@Pilsener: Are you perhaps the agressive one from us? I never was agressive towards the initial poster or other sli users. I was just giving a statement about the problems and that you are not able to solve stutters etc. in CloD, only if you have high vram cards like 3 gb. Otherwise you are currently bottlenecked, even if you do a quad sli. There is just no addressing for the memory in clod, which sufficiently devides workload. So, even a quad sli rig with 1,5 gb vram will run on 100% vram load and soon bottlenecks the same way as a single card. And how much fps do u get is not important, as your sli will perform bad. The intention behind my post originally was, that, if techniques do not change, you will never have sufficient results. No efficient results and the fact, that sli is not a massively used feature, will lead us to the result, that developer wouldn't care about that sli topic, how you wish. My personal feeling on that: You will get an sli profile, but as all other developers as well, they wouldn' t care much about that. Please not evaluate this, as it is my opinion and just a wild shot in the dark. Yous simply have to be lucky to get agood initial profile. |
#6
|
|||
|
|||
![]()
I have 2xGTX580m in SLI and every other game I have runs SLI just fine, including ROF and IL2:1946. Lets face it, the CloD developers can't even get AA working, which is frankly ridiculous.
|
#7
|
|||
|
|||
![]()
What is so important on AA in the current state of the game?
And what games are running? Perhaps these are nearly all games not exceeding 1,5 GB VRAM? This is a most common problem -»addressing vram, when it is needed. Most games running below 1,5 GB -» not that performance problem. Streaming engines are also facing the same problems up to my knowledge. What resolution and/or monitor setup are u playing with? 1080p single monitor = normal gaming and no problem with vram capacity. But higher res, triple monitors and with this a larger fov and more polygons, textures, etc. to draw = more vram and you can get bottlenecked without a sufficient technique to devide the workload for the 2 vrams. I just want to say, that this is the main reason, a sli behaves bad and this is the case in clod, as far as I see it right. So no sufficient or effective performance boost using cards with less than 3 GB vram, where every card is able to manage it all alone. Technique of sli is limited and it needs to be changed. Otherwise an sli rig is not more than a fps generating maschine, where price gets to high for that boost. I am just claiming sli as it is currently. But AA? Common, there are other problems and it is easy to implement later. ![]() |
#8
|
|||
|
|||
![]() Quote:
![]() Last edited by von Pilsner; 05-15-2012 at 06:49 PM. |
![]() |
Thread Tools | |
Display Modes | |
|
|