![]() |
|
|
Thread Tools | Display Modes |
#6
|
|||
|
|||
![]()
GetCurrentWayPoint() is always 0 by Groundactors:
Code:
public override void OnTickGame() { base.OnTickGame(); AiGroundGroup Group = GamePlay.gpGroundGroups(1)[0]; if (Group != null) GamePlay.gpHUDLogCenter(null, "Waypointnr: {0}", new object[] { Group.GetCurrentWayPoint() }); } Last edited by FG28_Kodiak; 05-08-2012 at 10:31 AM. |
Thread Tools | |
Display Modes | |
|
|