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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-21-2008, 07:42 PM
Golf Pro Golf Pro is offline
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But in all fairness, it only takes like 2+ minutes for someone to say "we're progressing well, here's a screenshot".

We should of course give 1C plenty of leeway, but a change between being very communicative and being totally non-communicative is bound to raise suspicion.

I think just the occasional communication is plenty enough for most of us. Why is this so difficult?
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Old 05-21-2008, 08:37 PM
Chivas Chivas is offline
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Maddox has given the many updates, screenshots, and stated all is full speed ahead at this point. With the latest news that there will be another update in a week or so. Not sure what else they can do or how people can expect more. I know I've checked the various forums twice a day for info on SOW since 2004. There is more info on SOW than any other WW2 prop combat sim in development bar none. Atleast the wait can now be measured in months rather than in years.
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Old 05-21-2008, 08:54 PM
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proton45 proton45 is offline
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I would really love to see a 30 to 45 second video clip of a Spitfire (or any aeroplane frankly) being blasted apart by flak, AA and machine-gun as it flys along...it would speak volumes to how the damage model might look and feel.

AND I would love to see a 30 second video clip of Westminster Bridge or Piccadilly so we might truly understand the new depths of virtual life we will be fighting in...

These two clips would answer some questions for both "dogfighters" and "ground-pounders"...

(don't mind me I'm just dreaming...)
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Old 05-21-2008, 09:03 PM
Sunchaser Sunchaser is offline
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Not to worry, IL2-BOB will be along soon anyway.
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Old 05-21-2008, 10:47 PM
Theshark888 Theshark888 is offline
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SOW might not be dead but I am curious as to how high on the priority list it is at 1C/Ubi? Sure it's still being worked on but by who, Oleg by himself?
2080 hours x 5.5 years = ??

Many of you think that Oleg is doing this as a hobby, it's business. If the project takes too long it will just get cut "no more good money after bad" no matter how much time has already been put into it.
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Old 05-21-2008, 11:19 PM
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DKoor DKoor is offline
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I agree with this PoV... everything has its limits.
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Old 05-22-2008, 02:48 AM
Chivas Chivas is offline
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I have no doubt the game will be released in one form or another. In the end Oleg MAY be forced to release something less than he invisioned but it will be released. I'm also quite sure he and his team are hard at work to insure most if not all of their vision is realized. I would say there is a 0.5% chance of SOW ending up to be vaporware.

It was interesting reading the update on Fighter Ops at SimHq with the developer stating that there are many features being built into FO that he would prefer not to talk about at this time. Oleg and many other developers are keeping their features in house until the appropriate time.
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Old 05-22-2008, 10:17 AM
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DKoor DKoor is offline
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I also agree... seeing that they made a lot of work already, I'm sure we would have fun with SOW in its current state (judging by some SOW videos).

So... it's not too much if we ask for pre-alpha demo, now, is it?
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