Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 05-07-2012, 12:26 PM
carguy_ carguy_ is offline
Approved Member
 
Join Date: Oct 2007
Location: optimist
Posts: 647
Default

Similar sentiments here, Majo.

I am a bit disappointed like most of the other users, though I don`t see a reason why we should help the team getting burned out. I saw that a lot of times. When you`re working hard, get frustrating results and big pressure from others, even love for a project will not last forever. And for this project I think it is so ambitious that it defines the persons working in it. Some time ago Luthier stated that the team was given some more time to work on this game and the next one. I don`t feel like ruining their enthusiasm.
I can always state how disappointed I am, but that doesn`t mean I have to be negative every time I post. Doesn`t help anyone really.

I always keep reminding myself that the worst I can feel is being cheated as a customer. For them it is losing their jobs, their dreams of this project getting real and their private lives torn (don`t say you never feel bad at home when you have that bad day at work).
What I see in CloD is dream of achieving the heights of air simming, especially when compared to other titles from the same genre. I don`t really agree that 1C should be THAT ambitious. It`s just that if they can achieve what they want, my simming experience will get better somewhere along the way.

And the last thing I think abou is that I myself do not work too well under pressure. When I work under pressure I make mistakes. Stupid mistakes. So I can totally relate to the IL2 team. And I will be the last person to add to the pressure, especially the negative type. It is not needed. It makes them nervous, maybe even affraid. I don`t think that thhe case of a video game is sucha case where pressure is mandatory. Sure, it is everyday experience of a programmer. But do I have to add to it? No. I can wait. If this means giving me the best simming experience ever then I`m glad to.

Keep the faith and never give up. ~S!~
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:14 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.