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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #181  
Old 05-06-2012, 12:11 PM
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phoenix1963 phoenix1963 is offline
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Default mostly improved, one major problem

Hi all, generally the graphics has improved for me with more realistic integration of the target dots with the landscape.
Not a great deal of fps change on my ati 6970.

The big down side for me is that I still get major slowdown in framerates when multiple aircraft are nearby.

I was hoping this and the CTDs would be fixed.

Please vote on http://www.il2bugtracker.com/issues/253 if you have the same. I'm surprised there wasn't already a "issue" raised pre-patch.

56RAF_phoenix
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  #182  
Old 05-06-2012, 12:45 PM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Ok,some observations re the new patch of last night that might or might not have been picked up,if they have,great......here goes.

1.Mission Editor in game menus are now screwed,text all mixed up,rendering it pretty impossible to choose from Type/Group Properties/Waypoints etc.

2.Whilst using Mission Editor aircraft markings cannot be taken off easily if box unchecked,the markings stay on the aircraft in the 3d viewer for a period of time.so if using custom skins the original markings still appear on the aircraft if your not careful.

3.I like the new Hurricane sounds that variate using different RPM,very good.

4.Can't believe this is giving us a 50% rise in the average fps,don't buy that,sorry devs,especially that since this new patch there is a lot of content not enabled now.

5.Game freezes more frequently than before,can't escape,having to use task manager to escape.

Hope is a much used word on here at the moment,but maybe a break through will be made very soon,who knows
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Last edited by Plt Off JRB Meaker; 05-06-2012 at 01:25 PM.
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  #183  
Old 05-06-2012, 12:52 PM
senseispcc senseispcc is offline
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The empty mirror is back on the Spitfire and Hurricane...very strange.
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  #184  
Old 05-06-2012, 12:56 PM
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I had that happen even before the beta, it´s just a lot more frequent now.
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The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
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  #185  
Old 05-06-2012, 12:58 PM
Strike Strike is offline
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OK I'll bite.

I've been testing the new patch on and offline since yesterday, and I must say the first impressions were not good.

First thing I did was to delete the cache contents, apply the patch, and start the game. First thing I did was to fly a quick mission. Dogfight even - low level. Seemed to run fine. Noticed all control column 3D animated hoses, tubes and wires are "see-through" rendering the ground textures in background. Try looking at 109 throttle tube, spit/hurri stick wires, 109 canopy support wire etc... Also any kind of effects caused FPS slowdowns. Shooting bombers with 8x .303's caused stutters and general slowdowns. Taking off and looking down in the cockpit caused stutters. Looking through the dust from outside behind the plane when taking off caused HUGE fps drops.

Sometimes bullet ejected casings appear like black debris? When planes crash into water there is only a faint splash sound, does not sound like a plane impacting water.

Online I had one huge PC freeze (could not press restart button, had to unplug it) and this happened when I was ctrl+F2 cycling through ground units in a MP mission. No crash dump file unfortunately.

Although I did not have any CTD during playing, my two friends had a few (2-4 crashes during about 2 hours) when playing on my server online.

One of my friends switched on his gunsight (hurricane) and the entire plane/cockpit disappeared? He had to rejoin the server to fix it.

So after playing for about 4 hours yesterday evening, I had 1 computer lockup, my two friends had a total of 6-8 crashes, I had numerous launcher.exe crashes in the menu (trying to select a server in client lobby).

I just called quits early and said to myself, this patch is probably broken.

Today, I fired up a few quick missions again and altered a few settings in graphics (turned AA from 8x to 2x, set textures from High to Original) and jumped in again. Wow, that felt totally different. I was seeing an overall fluid gameplay with no stutters or micro-freezes flying 6 hurris against 9 heinkels. I could shoot 1 bomber to shreds while wingmen were hitting others and NO slowdowns whatsoever. That was very different from the results I was getting yesterday, when there were frequent slowdowns when shooting bombers. As a result of the increased framerate, the tracers now look 100 times better and realistic. They no longer seem like they warp forwards, but rather flow rapidly towards the targets!

I noticed a new bug though (I think). Fuel leaks are not rendered anymore at high speeds. When you slow down, you can see the droplets, but you can't see the streaks of fuel/oil any more when you are leaking.

I also noticed you have seemed to fix the sound when bailing out. You can hear the plane veer off into the distance now, instead of a constant engine loudness until the plane crashes.

Will test more, results seem better now!

Last edited by Strike; 05-06-2012 at 01:02 PM.
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  #186  
Old 05-06-2012, 01:15 PM
Ataros Ataros is offline
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Please make sure you send crash dump files from
Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash

to ishevchenko@1cpublishing.eu

furbs, could you include the address into the 1st post?
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  #187  
Old 05-06-2012, 01:24 PM
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done.
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  #188  
Old 05-06-2012, 01:28 PM
joker68 joker68 is offline
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After the patch, the game doesn't even launch anymore.

1) launching the game shows the "small aircraft on sight" symbol and then simply vanishes (CTD) - no error displayed.
2) Sorry, there's no log created (yes, LOG=1 on conf.ini)
3) On the cache/shaders folder there's only a single file with 0 bytes length, named "1.06.17582"
4) Tried to reinstall the game from scratch, same problem.
4.1) *edit* Tried to apply the patch from other sources, too.
5) Using DX10 with 12.4 Catalyst drivers.

My Specs:
Q6600@2,98Ghz, 4Gb RAM, Win7 x64, HD5850 1Gb video, 1920x1080 full screen.
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  #189  
Old 05-06-2012, 01:37 PM
Fall_Pink? Fall_Pink? is offline
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- still large stutters and jumping around of landscape while game loads land textures (tested with single mission '005 - Cross-Country')
- large red square when full screen is set to on. In Pseudo the square does not appear
- AI: too much to mention. A complete overhaul of AI is needed to bring it up to par with il2 4.11.1
- Changing formation or spacing is executed too quickly. Wingmen sometimes collide.
- AI: changing formations, e.g. when wingman moves to your six o'clock to provide cover are far too sudden and defy physics. Sometimes they seem to halt in mid air and to hit some magic brakes.
- radio commands: a lot of work needs to be done. Some items still do not work. Auto pilot seems to be a real auto pilot that cannot be influenced. Issueing "attack fighters" does nothing and AP follows pre-scripted scenario.
- Viewing aircraft (f2) and rotating the view is slow and sluggish.
- CTD: sometimes changing your viewpoint with mouse generates a CTD. Launcher stopped responding...
- Sound hiccups: engine sounds sometimes change for no reason (distance stays the same, angle of view point).
- Propellor animation is poor. Frames seem to be missing. Propellors animation stops and half a second later it spins again.
- Textures look washed and less detailed.
- Loading of textures in cockpit while mission starts is very slow and it takes at few seconds before cockpit is completely drawn.
- icing up of cockpit windows has been simplified.
- fps: somewhat higher fps. Difference between high fps and minimal fps looks to be better however and no longer seems to go to single digits.
- edit: mirror still does not work (using 12.4 ATI and vid card (see sig))

In all, very, very disappointing. I expected a lot more of this patch and I can't believe it has taken them 6 months.
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Last edited by Fall_Pink?; 05-06-2012 at 05:20 PM. Reason: missing bug.
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  #190  
Old 05-06-2012, 01:51 PM
Ataros Ataros is offline
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Anyone who has frequent crashes try disabling HyperThreading in BIOS.

Does it make any difference?
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