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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Performance Poll BETA PATCH v1.06.17582
Better performance 131 48.16%
Similar performance 81 29.78%
Worse performance 60 22.06%
Voters: 272. You may not vote on this poll

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  #1  
Old 05-06-2012, 05:47 AM
fastfed fastfed is offline
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I don't post much but figured I would give me .2c

My rig

I5 2500k OC'd to 5GHZ (yep, and it runs pretty cool with a hyper 212)
8 gigs of ram
120GB SSD (game is on it)
6870 Vid card


I turned my graphics from a med. setting to almost high with everything and sustained the same amount of FPS 20's while taking off, 30's once airborn, 30-40's over cities,boats, explosions

60+ (Vsync) over 2km

Cockpit looks a little duller, everything else about the same..

the red side I noticed does have more issues, I played the blue side for about 30 minutes and some red guys were saying they were having launcher crashes so I jumped over to investigate

Sure enough 5 minutes in and bam! crash

That was with a spit IIA

Then I took up a blen.

30 minutes and 4 ships sunk, perfect


Lets be real, I understand many are having MORE issues, but IMO I think there is much more good than bad..

What I noticed

The g50 seems to fly over all better, warmup was cut in half
The prop animations look amazing!
The exterior sounds are awesome
The blenheim is a DREAM plane! what a sexy beast! she flies cool now, can finally get some altitude, proper pitch settings

The 110 finally can dive to a proper speed without breaking up, I hit over 650kph and was fine!

Everything overall IMO was better than expected, lets not all freak out, keep giving our feedback, these guys I assume are going to be working around the clock, now that the beta patch is out

There is NOTHING better out there for this type of action!

Hey guys! no more "2 MORE WEEKS"

ITS HERE!!! And hopefully small tweaks should be added daily. Keep the feedback going!

Thanks
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  #2  
Old 05-06-2012, 06:14 AM
jibo jibo is offline
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nice feedback fastfed it's good to hear the silent readers

it's a mixed bag very much like the previous beta patch, half were yelling while others were starting to enjoy the thing.
the blem is becoming a unique experience in itself and the G.50 is nearly there, at last the huge work achieved during the past years is slowly arising,
you won't find this elsewhere. Fans of bombing runs are smiling again 12 years since the mighty 8th

Last edited by jibo; 05-06-2012 at 07:49 AM.
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  #3  
Old 05-07-2012, 07:20 AM
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sorak sorak is offline
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Quote:
Originally Posted by fastfed View Post
I don't post much but figured I would give me .2c

My rig

I5 2500k OC'd to 5GHZ (yep, and it runs pretty cool with a hyper 212)
Maybe this is your problem right here... lol
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  #4  
Old 05-07-2012, 09:47 AM
III/JG53_Don III/JG53_Don is offline
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Hm does anyone gets a performance increase of nearly 100%??

I mean the devs stated that the ones with recommended rigs (which a vast amount of users here have) should experience roughly double the fps. Does anyone even get near to this?

Considering that only 50% of the people gets an actual increase (and then mostly at around 5-40% only) I am wondering how the devs get to such a conclusion?
Is something missing in this patch perhaps?

I know that this is more like a alpha patch to crush bugs and I am completely fine with it.... but IF all of these engine architecture changes made it into this patch and due to the fact that some eyecandy were shutdown (distant clouds, some particle effects etc) there should be an increase of at least more than 50% for MOST people...

I dont say that I am disappointed, I expected a buggy release, but honestly I expected at least a decent performance increase for the majority
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  #5  
Old 05-07-2012, 10:08 AM
Insuber Insuber is offline
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Someone suggested changing a parameter in the conf.ini, ColorBitDepth IIRC, from 32 to 64, and reported a curing of stutter.

Did anyone test that?

Cheers,
Ins
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  #6  
Old 05-07-2012, 01:49 PM
snwkill snwkill is offline
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I get much better performance near the ground, especially around buildings, everything set to high, 1920x1080, no trees, no grass... Never crashed but only did a couple of instant battles. Did notice once I landed the 109 I couldn't take off again, not sure if I broke something, but everything looked like it was in order.

Rig.
I7 3960x, GTX590, 14 Gig ram
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  #7  
Old 05-07-2012, 03:46 PM
Al Capwn Al Capwn is offline
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Quote:
Originally Posted by Insuber View Post
Someone suggested changing a parameter in the conf.ini, ColorBitDepth IIRC, from 32 to 64, and reported a curing of stutter.

Did anyone test that?

Cheers,
Ins
That sounds a little fishy, ColourBits=64 doesn't really make any sense, the only reason that may bring any change is it may default to a lower value with an invalid input, such as 24 or 16. ColourBits=32 should be the highest allowed value, (comes from DepthBits=24 and StencilBits=8 ) you can try experimenting with DepthBits=24/StencilBits=0 or DepthBits=16/StencilBits=8 and see if you get similar results to making 'ColourBits=64' to see what's really being applied.
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  #8  
Old 05-07-2012, 03:52 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Al Capwn View Post
That sounds a little fishy, ColourBits=64 doesn't really make any sense, the only reason that may bring any change is it may default to a lower value with an invalid input, such as 24 or 16. ColourBits=32 should be the highest allowed value, (comes from DepthBits=24 and StencilBits=8 ) you can try experimenting with DepthBits=24/StencilBits=0 or DepthBits=16/StencilBits=8 and see if you get similar results to making 'ColourBits=64' to see what's really being applied.
Buchon clarified that in another thread, he said that the max value is 32 also. In his opinion anyway the changes are useless because those parameters are dummies.

Cheers!
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  #9  
Old 05-07-2012, 07:41 PM
III/JG53_Don III/JG53_Don is offline
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Tested it now on my computer. Avg fps in the BlackDeath Track are quite similar to the old version. I get 48 now avg compared to 41 with the old one. Maximum/minimum fps stayed the same.

Unfortunately the stutters are still present, maybe even slightly worse, but this can be placebo.
I really hope that this is because of the patch being alpha... but considering that all the new engine architecture should be in that, I'm skeptical that the official version gets me a significant fps increase.

Anyway Iam quite optimistic that they will get rid of the stutters and crashes at least when trees and grass are finally optimised and the whole bunch of crashlogs were seen through.
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