![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: In a perfect world... | |||
1st person: One stage (you hit the key and the pilot bails out) |
![]() ![]() ![]() ![]() |
9 | 15.25% |
1st person: Two stage (first press removes canopy, second press finishs sequence) |
![]() ![]() ![]() ![]() |
20 | 33.90% |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) |
![]() ![]() ![]() ![]() |
13 | 22.03% |
1st person: Multiple stage (with each action required for bailout taking place separately) |
![]() ![]() ![]() ![]() |
11 | 18.64% |
3rd person: One stage (you hit the key and the pilot bails out) |
![]() ![]() ![]() ![]() |
1 | 1.69% |
3rd person: Two stage (first press removes canopy, second press finishs sequence) |
![]() ![]() ![]() ![]() |
2 | 3.39% |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) |
![]() ![]() ![]() ![]() |
1 | 1.69% |
3rd person: Multiple stage (with each action required for bailout taking place separately) |
![]() ![]() ![]() ![]() |
2 | 3.39% |
Voters: 59. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
One key to bail.
Each member of the crew required to press bail key. |
#2
|
|||
|
|||
![]()
Picture this! We're in a bomber that's been shot up, Some of the crew are dead, some are seriously wounded and can't bail out!
I think as pilot in command, if we order our crew to bail out, one of them should tell us that we're sentencing the wounded ones certain death if we leave them. Just think how heroic it would be to bring that bomber back on one engine or do a dead stick landing in a turnip field! Or how low you'ld have to be to run out on your disabled crew! We need to be given the choice! ![]() Which comes to the point. If we've got bombers with large crews, we're going to need realistic dialogue from the AI crew members. B17 2 was a good example! Last edited by Skoshi Tiger; 05-19-2008 at 09:51 AM. |
#3
|
|||
|
|||
![]()
Skoshi Tiger, I like the idea regarding wounded crew.
This is actually a viable alternative. The AI could individually decide when to bail. After all, there are many cases of crew members bailing out prematurely and a couple cases of gunners landing the plane after the pilot had jumped ship... |
#4
|
|||
|
|||
![]()
To have control of pulling the chute cord in a first person view would be very cool.
|
#5
|
|||
|
|||
![]()
Yeah, nothing like free fall...
Also how about chutes being damaged, so they don't work that well ? |
#6
|
|||
|
|||
![]()
Exactly!!!
|
#7
|
||||
|
||||
![]()
Best to have scaleable difficulty levels for bailouts then. The arcade players can have their one-button-does-it-all and the simmers can jettison the canopy, unplug everything and go over the side, freefall and then pull their ripchord.
![]() |
#8
|
|||
|
|||
![]()
I've been playing Half-Life 2 recently and really appreciate the '100% first person view' theme - you only get to see your face on the cover of the box! So I'd like to see a completely first-person bale-out sequence. But this could be made into an option quite easily, to select third- or first-person view, I think.
I think: have a completely seperate command for "Tell crew to bale out". But every crewman (AI or human) should make their own decision to bale out. The AI shouldn't bale when the aircraft is too low for them to survive, for example. And they should bale out on their own initiative in some circumstances. I don't know if it's more realistic to use multiple keypresses or one keypress to trigger your own bale-out. Yes in real life you need to open canopy, disconnect oxygen and harness etc and then force yourself out of the aeroplane, but in real life (I assume) the pilot/crew is thoroughly drilled so that it's automatic. There should always be an option to use a single keypress to bale out. And if multiple keypresses are also available, there should be optional tool-tip type tips (there's a tongue-twister!) telling the player which key to press next. |
#9
|
||||
|
||||
![]()
I'd really like the AI not to suicide by jumping from 30 ft., and I'd like them also not to opt for a crash landing in a forest...
__________________
|
#10
|
|||
|
|||
![]() Quote:
As for 1st person sequences: the blackout combined with prerecorded audio used in Steel Fury: Kharkov 1942 works quite well, and would likely be a good model to use. |
![]() |
Thread Tools | |
Display Modes | |
|
|