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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-05-2012, 01:30 PM
PotNoodles PotNoodles is offline
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Originally Posted by engadin View Post
GAME? CoD a f ****** GAME? Sacrilege!!! Stuck him ontop the bonfire!!!
Ups..Sorry about that. What I should have said is when I climb into my uber real Spitfire after a briefing with the other chaps in my squadron, isn't there any foot soliders to shoot up chaps?
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Old 05-05-2012, 02:15 PM
Blackdog_kt Blackdog_kt is offline
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In most games the choice of modeling human targets is usually dictated by the age ratings the company wants to achieve. Most flight sims have a "mild violence" warning, which would probably change if we could have visible human models getting killed in high detail.

The fact that in a flight sim we also have "nastier" weapons at our disposal is also another consideration. For example, dropping napalm or strafing infantry with cannon fire would be a complete gore fest and if the software publisher wanted to avoid adult type ratings, they would have to go for very basic animations in such a case.

I don't know exactly what's the deal with the current flight sim series and where the developers stand on this. However, it is possible to have visible crew on ground vehicles by editing a line in the conf.ini file and you can get them killed, the animations are basic and not really graphic. I also remember seeing infantry scattering when i was strafing trucks in the old IL2 series, but i think that feature was omitted in subsequent releases.

As you can see, generally speaking it's a matter of how much a software company is willing to be restricted by the ratings system. First person games like call of duty or even more tactical ones like ArmA of course feature more detailed animations on human models because that kind of combat is the main focus of the game, but they usually also sell more than flight sims so it kind of evens out for them.

Flight sim developers have to take into account the fact that maybe they would be cutting into their limited slice of the gamer demographic by including such content, while at the same time devoting resources to stuff that isn't very visible to us players when we zoom by at 300 mph.

Personally, i don't really mind much either way. If the sim starts branching out to ground combat then of course it will need some extra detail in terms of foot soldiers. Otherwise, seeing blood on canopies or when strafing troops, etc is not something i object to in the sim but neither is it something i consider a top priority.

The thing is not to go overboard in any case. For example, i wouldn't like to have ridiculous situations where the sim turns into a splatter movie, just like i wouldn't want to see a little angel sprite evaporating from the enemies i "kill"
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Old 05-05-2012, 02:33 PM
PotNoodles PotNoodles is offline
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@Blackdog - Thanks for the heads up, I appreciate it. I didn't realize it was down to this that they omitted human targets in these games, I forgot all about the censor thing. I also remember units scattering in IL2 and that's why I asked. Anways, can you tell me where in the config you change something to allow you to see infantry in vehicles?
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Old 05-05-2012, 03:18 PM
flyingblind flyingblind is offline
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I once crash landed in IL2 and a bomber crash landed close by. The whole crew bailed out and ran across in front of me. I couldn't resist a quick burst and they all went down like nine pins. Terribly bad show I know.
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Old 05-05-2012, 03:25 PM
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ATAG_knuckles ATAG_knuckles is offline
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My bomb aimer in the Blenheim (Arthur) has been kill a few times. I see him slump over his chart table, poor bloody Arthur
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Old 05-05-2012, 04:08 PM
41Sqn_Stormcrow
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Me personally I do not want to shoot at pixel soldiers. That's barely a challenge. But no problem with killing one when taking out a gun or else.

However a feature in IL2.1 that I really appreciated and would like to have it implemented in IL2.2 was the people running for cover whenever one shot a convoy (existed single player only if I remember well). This added a lot of immersion to the game.
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Old 05-05-2012, 03:45 PM
Rowddy Rowddy is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I don't know exactly what's the deal with the current flight sim series and where the developers stand on this. However, it is possible to have visible crew on ground vehicles by editing a line in the conf.ini file and you can get them killed, the animations are basic and not really graphic. I also remember seeing infantry scattering when i was strafing trucks in the old IL2 series, but i think that feature was omitted in subsequent releases.
-P
So what line should one put in or edit in the Conf.ini then? And what should be edited in that line then? curious to know that as i always wondered how you can see crew at guns etc. on screenies on the web, and i do not see them.

Regards Rowddy

Last edited by Rowddy; 05-05-2012 at 03:50 PM.
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Old 05-05-2012, 03:52 PM
Kodoss Kodoss is offline
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under documents/1C softclub/Il2 Cliffs of dover.

Open the "conf.ini" and search for this line under [core]:
SpawnHumans=1

0= no humans
1= humans
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Old 05-05-2012, 04:49 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by Blackdog_kt View Post
. I also remember seeing infantry scattering when i was strafing trucks in the old IL2 series, but i think that feature was omitted in subsequent releases.
Actually the scattering vehicle crew members are back in the latest release for IL2/46, V4.11.1., even in DF/Multiplayer.

I love to watch them run when I strafe a column.
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Old 05-05-2012, 06:15 PM
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Bakelit Bakelit is offline
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"Mig Alley" back then when the earth was young, (ca. 1999) had at least one mission where you were napalm bombing north korean mortar crews. When hit they were running around burning ... Not nice for me. Had more fun fighting the Migs or the Sabres. An impressive sim which should have been remade with todays technology and the old depth and dedication but I digress.

Would be nice to see the drivers fleeing from the columns as in Il2.
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