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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Sorry for the OT post, mods
My settings are as follows: IN GAME Resolution: 1280x720 (The native res is 1600x900) Full Screen: Pseudo Model Detail: High Building Detail: High Land Detail: Medium Forest: Low Visual Effects: Medium Texture Quality: High Anti Aliasing: Off Anti Epilepsy: Off SSAO: Off Vsync: Off Damage Decals: High Building Amount: Medium Land Shading: Low/Medium (Low in ACG server, Medium in ATAG. - This is due to ACG having far more clouds than ATAG so I play a bit of a balancing act with the settings to maintain FPS) Grass: On Shadows: Off Roads: On CATALYST CONTROL CENTER Running: 12.4 Anti Aliasing: Use Application Settings and Morphological Filtering both ticked (For some reason this gives me an extra 10 fps) Anisotropic Filtering: Use Application Settings Tesselation: AMD Optimized Catalyst AI: Performance (Enable Surface Format Optimization ticked.) Mipmap Detail Level: High Performance Wait for Vertical Refresh: Off, unless application specifies Anti-Aliasing Mode: Multi-sample AA Open GL Settings: Triple Buffering unticked. On Repka servers I get fps around 58-62 On ACG I get around 36 to 22 (Depends where the clouds are. lol) On ATAG I get an average of 56 Single Player missions? Practically unplayable the minute the "bad guys" turn up. I will add that that is only with the stock missions, mind. Missions made by the fanbase seem to run like clockwork regardless of clouds, amount of planes in the air etc... this has led me to believe that the Development team are the victims of a powerful and ancient curse. Hope these are helpful and work for you too! Happy hunting! PS: If anyone reads this and has any further tweaks for me that will improve performance without lowering the eye-candy, please share! Last edited by Volksieg; 05-04-2012 at 09:13 AM. |
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#2
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#3
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Wish it was possible to just drop DX9 and any relic support so we could have a game, it's silly to continue support of these ancient technologies. Some of us with decent rigs would like you to put more stuff into the game and let us really use our hardware. Keep up the good work.
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#4
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#5
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I was thinking the same. Maybe this isnt possible due to legal issues (Dx9 Support mentioned on the box or sth. similar?) for CoD but they should consider dropping Dx9 for the sequel to ease future advances in the graphic engine.
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#6
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Graphic card who works with clod are all dx11 ready
dx9 is useless for this game |
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#7
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That's the thing.... people just have to move with the times and realise that sticking with XP means missing out on future titles. If they need XP for something (In my case drivers for various musical knick-knacks etc) then they need to set up a dual boot system just like I did.
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#8
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Even though the DX11 API supports DX9, 10 and 11 I think any effort working on DX9 is a waste of time. That and the added benifit of dropping DX9 support would get rid of most of the complaints by those flying with full settings on a 8 year old PC
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#9
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As for the engine rewrite, that's been explained before. There was an attempt at fixing the old one, it made little headway and they decided a rewrite would be better than fixing a ship with too many holes to float properly. I'd rather they fixed the graphics engine to get better FPS and no CTD, do FM changes and then from that base released more patches to fix everything else and then decided to build on sequels. What they are doing now is pretty much the opposite of the "shotgun-style random attempts to fix individual things" that you complained about. |
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