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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-04-2012, 07:47 AM
Volksieg Volksieg is offline
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Sorry for the OT post, mods

My settings are as follows:

IN GAME

Resolution: 1280x720 (The native res is 1600x900)
Full Screen: Pseudo
Model Detail: High
Building Detail: High
Land Detail: Medium
Forest: Low
Visual Effects: Medium
Texture Quality: High
Anti Aliasing: Off
Anti Epilepsy: Off
SSAO: Off
Vsync: Off
Damage Decals: High
Building Amount: Medium
Land Shading: Low/Medium

(Low in ACG server, Medium in ATAG. - This is due to ACG having far more clouds than ATAG so I play a bit of a balancing act with the settings to maintain FPS)

Grass: On
Shadows: Off
Roads: On

CATALYST CONTROL CENTER

Running: 12.4

Anti Aliasing: Use Application Settings and Morphological Filtering both ticked (For some reason this gives me an extra 10 fps)

Anisotropic Filtering: Use Application Settings

Tesselation: AMD Optimized

Catalyst AI: Performance
(Enable Surface Format Optimization ticked.)

Mipmap Detail Level: High Performance

Wait for Vertical Refresh: Off, unless application specifies

Anti-Aliasing Mode: Multi-sample AA

Open GL Settings: Triple Buffering unticked.


On Repka servers I get fps around 58-62
On ACG I get around 36 to 22 (Depends where the clouds are. lol)
On ATAG I get an average of 56

Single Player missions? Practically unplayable the minute the "bad guys" turn up. I will add that that is only with the stock missions, mind. Missions made by the fanbase seem to run like clockwork regardless of clouds, amount of planes in the air etc... this has led me to believe that the Development team are the victims of a powerful and ancient curse.

Hope these are helpful and work for you too! Happy hunting!

PS: If anyone reads this and has any further tweaks for me that will improve performance without lowering the eye-candy, please share!

Last edited by Volksieg; 05-04-2012 at 09:13 AM.
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  #2  
Old 05-03-2012, 12:52 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by III/JG53_Don View Post
I was talking about the patch of course, not about our official version


So at least some of them ARE working in the upcoming patch. When we have hands on the patch and there are maybe only 2 minor commands working and the vast majority of important commands not.... then you have reason to complain.
No one here knows which commands will work.
Lol, some months ago, I had similar words in my signature like the ones you quoted, to point out the ridiculousness. They came from an official sneak preview about the then-upcoming patch. I believe it was dated 24.06.2011. Too bad I took them out!
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Old 05-03-2012, 02:38 PM
AlarmedBread AlarmedBread is offline
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Wish it was possible to just drop DX9 and any relic support so we could have a game, it's silly to continue support of these ancient technologies. Some of us with decent rigs would like you to put more stuff into the game and let us really use our hardware. Keep up the good work.
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Old 05-03-2012, 03:13 PM
Volksieg Volksieg is offline
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Quote:
Originally Posted by AlarmedBread View Post
Wish it was possible to just drop DX9 and any relic support so we could have a game, it's silly to continue support of these ancient technologies. Some of us with decent rigs would like you to put more stuff into the game and let us really use our hardware. Keep up the good work.
+ 1
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Old 05-03-2012, 03:18 PM
III/JG53_Don III/JG53_Don is offline
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I was thinking the same. Maybe this isnt possible due to legal issues (Dx9 Support mentioned on the box or sth. similar?) for CoD but they should consider dropping Dx9 for the sequel to ease future advances in the graphic engine.
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Old 05-03-2012, 03:28 PM
Gourmand Gourmand is offline
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Graphic card who works with clod are all dx11 ready

dx9 is useless for this game
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  #7  
Old 05-03-2012, 03:29 PM
Volksieg Volksieg is offline
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That's the thing.... people just have to move with the times and realise that sticking with XP means missing out on future titles. If they need XP for something (In my case drivers for various musical knick-knacks etc) then they need to set up a dual boot system just like I did. There just isn't any need or even excuse for Direct X 9 anymore.
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Old 05-04-2012, 01:53 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by III/JG53_Don View Post
for CoD but they should consider dropping Dx9 for the sequel to ease future advances in the graphic engine.
Agreed 100%

Even though the DX11 API supports DX9, 10 and 11 I think any effort working on DX9 is a waste of time. That and the added benifit of dropping DX9 support would get rid of most of the complaints by those flying with full settings on a 8 year old PC
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 05-03-2012, 11:12 AM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by Redroach View Post
Last time I checked, my radio commands are N-O-T working. But it's quite awesome that you try to make me produce 'evidence'. You, sir, play in a class of its own.
Someone said they are fixing the bugs in the upcoming patch. For some reason you decided they weren't. The team says they are, you somehow decide they aren't. Any reason for assuming they aren't? The team have stated they are working on the bugs in the radio commands but you said
Quote:
There is no "crushing" of bugs.
So you seem to think you know better than the teams preliminary patch list. That's why I asked for evidence as you clearly know something the team doesn't- or are making things up.

As for the engine rewrite, that's been explained before. There was an attempt at fixing the old one, it made little headway and they decided a rewrite would be better than fixing a ship with too many holes to float properly. I'd rather they fixed the graphics engine to get better FPS and no CTD, do FM changes and then from that base released more patches to fix everything else and then decided to build on sequels. What they are doing now is pretty much the opposite of the "shotgun-style random attempts to fix individual things" that you complained about.
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