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Pilot's Lounge Members meetup

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  #11  
Old 04-29-2012, 12:22 PM
irR4tiOn4L irR4tiOn4L is offline
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Originally Posted by Verhängnis View Post
The modders since discovered that Russian pylons had a weight of 0kg compared to 150kg + for other nations and the Pe-2 has a structural G-limit of 18.

I think they will do fine without him, really there is no reason for him to return. If they can't get their act together and produce a great sim based of over 10 years experience in the market, then they deserve to fail. And I don't think he would have left if he knew his team wasn't up to the challenge.
Well now again, I didn't say they WOULDN'T do fine without him. I said that its a pity they no longer have his input and that they weren't better off without him.

As for the Russian pylons, I don't know why that was the case. I can't say it was bias without that.

But again, even if it was - I think we would never have got IL2 or CLoD without Oleg, and I think that kind of person's input is always welcome. Too many other companies and teams, without such a strong lead, would have cut corners a long time ago. It's a bit like Apple and Steve Jobs. Sure, Apple is doing fine without him and in many ways his input was that of an unwelcome autocrat. But ultimately the value of a person like that can only be measured when you consider what might never have been.

Last edited by irR4tiOn4L; 04-29-2012 at 12:24 PM.
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  #12  
Old 04-29-2012, 12:46 PM
Verhängnis Verhängnis is offline
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Yes, I agree; the analogy of Apple and Steve Jobs is exact. While Oleg would give great input as a software/imaging developer (perhaps even so that they wouldn't be re-writing the graphics engine now), he moved on to better things. For what reasons only he knows. But it simply doesn't matter now. He is gone and we all have to soldier on.
He was certainly a visionary and extremely innovative and I really hope that the current team has learn't something from him.
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  #13  
Old 04-29-2012, 02:16 PM
irR4tiOn4L irR4tiOn4L is offline
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Originally Posted by Verhängnis View Post
Yes, I agree; the analogy of Apple and Steve Jobs is exact. While Oleg would give great input as a software/imaging developer (perhaps even so that they wouldn't be re-writing the graphics engine now), he moved on to better things. For what reasons only he knows. But it simply doesn't matter now. He is gone and we all have to soldier on.
He was certainly a visionary and extremely innovative and I really hope that the current team has learn't something from him.
Well, let's give the new developers a chance to show us what they can do. I'm sure they'll do a fine job without Oleg, not that they haven't already imho (despite the problems).
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  #14  
Old 04-29-2012, 07:15 PM
Madfish Madfish is offline
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Personally I just assumed he left anyways. Back in the days he made some weird posts and links were spread around were he was clearly dealing with other projects not related to flight simming even if I remember. But my memory could be wrong.


Anyways, a game that relies on a single developer will fail in todays gaming ecosystem for sure. Games are much more complex than the garage creations like pacman back in the days.
It's a team effort now. Either the team is capable of delivering the goal without relying on individuals or the game is doomed.

That said I believe that what hurt IL-2 CloD most is it's bad art style and the lack of a real emotional campaign. In todays game business that's always a feature to pull people in.
The 100 people or so on the forums here, bickering all day long, are not what makes or breaks the game. Even 10.000 copies is "just" around 100k for the studio itself (tops), and developing a game like CloD with 100k is impossible.

Last edited by Madfish; 04-29-2012 at 07:17 PM.
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  #15  
Old 04-30-2012, 05:57 AM
Talon89 Talon89 is offline
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Quote:
Originally Posted by Madfish View Post
Personally I just assumed he left anyways. Back in the days he made some weird posts and links were spread around were he was clearly dealing with other projects not related to flight simming even if I remember. But my memory could be wrong.


Anyways, a game that relies on a single developer will fail in todays gaming ecosystem for sure. Games are much more complex than the garage creations like pacman back in the days.
It's a team effort now. Either the team is capable of delivering the goal without relying on individuals or the game is doomed.

That said I believe that what hurt IL-2 CloD most is it's bad art style and the lack of a real emotional campaign. In todays game business that's always a feature to pull people in.
The 100 people or so on the forums here, bickering all day long, are not what makes or breaks the game. Even 10.000 copies is "just" around 100k for the studio itself (tops), and developing a game like CloD with 100k is impossible.
Well I agree with you to an extent, but sometimes organizations fail because (as Verhängnis hinted at) they lack a leader with vision. Bad art style and lack of a real emotional campaign are certainly issues that could have been rectified by a leader with vision, even if the grunt work needs to be dealt with by a team.

I don't see much vision here, just bits and pieces put together and not a great *game*. It will take more than a patch to solve that, but hopefully we'll get there.
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  #16  
Old 04-30-2012, 08:46 AM
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Screamadelica Screamadelica is offline
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I am sure the community will provide many excellent missions and campaigns as they did with IL2 1946. There are some great skins being done out there now, and once the game is stable there will be a flood of extra goodies for all.
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  #17  
Old 04-30-2012, 08:57 AM
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furbs furbs is offline
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Quote:
Originally Posted by Talon89 View Post
Well I agree with you to an extent, but sometimes organizations fail because (as Verhängnis hinted at) they lack a leader with vision. Bad art style and lack of a real emotional campaign are certainly issues that could have been rectified by a leader with vision, even if the grunt work needs to be dealt with by a team.

I don't see much vision here, just bits and pieces put together and not a great *game*. It will take more than a patch to solve that, but hopefully we'll get there.
True, one of the aspects of CLOD that really lets it down is the GUI, its blocky 90's style buttons and menus leave me cold and uninterested.
There is no immersion or feeling of 1940, no feeling of a historic battle about to take place or being a pilot in a life or death struggle.

Take a look at this...

By furbs9999 at 2012-04-10


By furbs9999 at 2012-04-10


By furbs9999 at 2012-04-10

....from EAW released in 1998!! thats how to do menus and GUI.

Im hoping once either the SDK or BOM might address this.
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  #18  
Old 04-30-2012, 09:36 AM
II/JG54_Emil II/JG54_Emil is offline
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Is another therapy thread?

Yes we got focked over when buying a game in alpha stage a year ago.

And yes after a fair amount of updates it runs smoother.
And yes other games are rubbish too when released.
And yes it needs more time to iron out more bugs.
And yes the game is cheaper now.
And yes you need to update your hardware.
And yes the sim has made a quantum jump from IL-2 to IL-2:CloD
And yes it´s a wonderful sim now.
And yes I´m addicted to it by now.

If you need theese sort of threads to make a primal scream therapy, go ahead.
But it doesn´t help the cause.

To all complainers out there, please do the community and the developers a favor and contribute something that is useable and of value.

(I´m in a nerd-rage after having drunk 2 buckets of coffee and having read this thread)
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  #19  
Old 04-30-2012, 12:06 PM
reaver reaver is offline
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I mostly agree with Emil. There were (and are) lot of problems. Releasing game in that stage was shameless scam.Clod is still too raw for me, but i am buying BoM anyway. Even if i wont play it i will support developers because i am sure this will be great sim in few years time.
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  #20  
Old 04-30-2012, 12:14 PM
335th_GRAthos 335th_GRAthos is offline
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...I am buying BoM anyway. Even if i wont play it i will support developers because i am sure this will be great sim in few years time.

+1
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