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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#12
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Wolf Rider said:
>>We have been advised by the developers: the sim won't look any different but it will run better, in comparison to the release engine. << Yes, this is correct, and needs drawing attention to. Many might have forgotten this over time, so it's as well to remind the forum from time to time. It cannot be stated often enough, especially to those who wish to do nothing but complain. The forum needs more of this style of factual post, far too much moaning has taken place recently. A breath of fresh air, Wolf Rider. Thank you. |
#13
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would you rather have the development team here explaining stuff that has been explained many many times over ( and yet again, very well too by blackdog ) or have them working on the beta? ya can't really have both, they don't have a big team and I for one would rather they be working on ironing out the bugs in the beta then answering the same whining questions over and over to people who don't bother to read previous posts.
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#14
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There are 2 options: - wait, support and encourage the devs on the forums with positive posts if you want them to succeed and continue the series to 1942 - 1945 - talk to UBI about refund if you want your money back and studio closed. Cursing the devs on the forums or posting the same question every week is not really an option because no one benefits from it: the devs are not encouraged and work slower, you do not get a refund. No point in doing this, just does not make logical sense. |
#15
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Yes, I would rather have the development team here explaining what is going on, although I am assuming they will at least answer some questions after the patch is released. And as far as I know Blackdog isn't part of the development team, I too could make speculations and general statements about software development, but that doesn't tell us anything specific.
As he said, he only has an "understanding" - like the rest of us. In reality it means nothing about the actual development of the game. |
#16
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#17
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#18
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Looks like throwing away the "old" graphics engine and starting from scratch, wasn't such a smart thing to do. They just replaced the bugs they knew about, with new ones and lost some of the advanced featured in the process. This "new" graphics engine was suposed to be a quick fix. LMAO.
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#19
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#20
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Just read Blacksix's April 28th post, dear o dear another excuse how sad. Blackdog, I understand that this sim is in modular form but the moduals still have to be able to talk to each other. A mistake in one module should create problems further on. If the main module can't hear what the other is saying correctly then the resultant answer would be something like this. (this is from a birthday card my wife gave me, she says my hearing is getting worse).
Three old friends are walking on the beach one day, male A says "it' fine day" male B replies "no it's Thursday" male C responds "so am I let's have a beer" A typical example of statements getting mis-interpreted from one to the other. So once again I still can't see how programmer A can complete his module until the master is finished. He will have no way of testing it as has been shown by recent delays in the patch release.
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