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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Oh and by the way it never locked a globally available sever from other people. You would host the game from either your PC or you would use a server PC.
This is yet another serious problem with CLOD that hosting games this way seems either very very difficult or not possible. A 'server' wasn't a big deal in IL2 it would be you laptop or an old PC with a cheap graphics card not some super computer 1000's of $$ dedicated server. I can't see why this shouldn't be possible again. |
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#2
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get your self a cheap Quad core and 4 gigs ram and run a RAM drive and you should be able to run 32 players with a decent size mission (provided you have the bandwidth) S!
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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#3
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That is something I will do when the fixes start rolling in.
I was replying to the "locking a globally used server" comment that hosting a coop isn't about using up a global dedicated server...it is/was just a 2nd computer like you describe. If it made easy for us to host 8v8 or 16v16 IL2 style coops I have a spare PC sitting here now which I would use but from what I have read it just looks too difficult or even not possible. Admittedly I haven't tried yet because of the other issues. |
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#4
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Actually it seems from some of these comments that those against probably don't really understand what the COOP people are talking about, probably they didn't experience them in IL2. It is like they are worried that COOPs are going to take away access to the few dedicated servers that already exist.
If they fix the way COOPs work then this is absolutely not ever going to be the case because it will be you or I hosting the coops like the days of old. |
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#5
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We didn't need an extra pc to host '46 before, and that's with more than 16 players..
It's being made to sound like we had to in '46. (just want to point out that it wasn't absolutely necessary.) |
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#6
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I wasn't saying we had to it was an option so that you could free up CPU resources way back in the early days of Il2. I didn't fly when IL246 was out, in fact I quit around the time Pacific Fighters came out so my recollections reflect the period when I played i.e. when computers weren't so powerful. Even still we could quite happily host 8v8s and often did.
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#7
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The only difference I see, which Banks already has working, is everyone starting at the same time. People throw up examples like SEOW, etc., but soon forget that all that stuff was made by 3rd party. I do agree the GUI should be tweaked to be more user friendly and according to the devs it's something on the to do list anyway. But to simply say you can not play a coop now - a game where everyone can start at the same time on a server hosted on a player's PC, and enjoy a mission together is flat out ridiculous. The large majority of the people complaining about it haven't even tried to do it. They just jump on the sky is falling band wagon. And if you're more worried about the debriefing/AAR than the actual flying of the mission itself, then I'm at a complete loss of words. Everything else can be done (even the debriefing through some programming etc.) that you could do in old IL2 times 100. If some of the forum warriors would spend time learning the new instead of saying it can't be done, more people would understand exactly what I've just said. |
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#8
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Hi Bliss are you flying coops then?
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#9
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No - I hate flying in coops and from an earlier post of mine, here's why:
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