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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

View Poll Results: Should KB have multiplayer?
Yes 14 46.67%
No 16 53.33%
Voters: 30. You may not vote on this poll

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  #1  
Old 05-02-2008, 03:05 AM
Hingerson Hingerson is offline
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Quote:
Originally Posted by phoenixreborn View Post
The trouble comes from the real-time part on the adventure map. And then it's turn-based on tactical map...how do you deal with those elements?
I played a game similar and what they did was when one or the other player went into battle, the one who was waiting watched the battle I dont know if thats the best solution but it worked for me and my buddies since typically a game like this I would probably only play over my network. Just a thought though
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  #2  
Old 05-02-2008, 03:39 AM
Daystar Daystar is offline
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Perhaps there would be a thing where it is largely turn based in sections if that make sense...imagine if both players start from oposite corners/sides of the map, then have to go through check points and are on a clock. When they get through their "turn" ends and they have to wait for the other player to get through. The faster they do this the more time they can spend ?playing Solitare?designing a custom hero?exploring the map in ghost form? etc.
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  #3  
Old 05-02-2008, 01:16 PM
Imperial Dane Imperial Dane is offline
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Just a thought, but how large is this world anyways ? I mean i can imagine that being a problem as well and not just dealing with combat and turns.
If this world is huge, then players won't exactly meet each other very often will they ? I mean this would be a bit like making oblivion multiplayer..
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  #4  
Old 05-02-2008, 04:53 PM
phoenixreborn phoenixreborn is offline
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Just for the record, someone claimed it was a made up rumour:

http://forum.1cpublishing.eu/showthr...ht=multiplayer

Evgeny post about mp in the second expansion in this thread.
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  #5  
Old 05-02-2008, 08:59 PM
Imperial Dane Imperial Dane is offline
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I don't recall someone saying it was a made up rumour, and what i did was that i said it possibly was one. But nice link, looks like they've already got a bunch of stuff planned, talk about thinking ahead
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  #6  
Old 05-25-2008, 09:24 PM
WannaLearnEnglish WannaLearnEnglish is offline
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Multiplayer?

Hey, the answer is sooo simple...

A duel-style single-battle mode is a MUST.

Maybe not with "duel heros", but with some preparatory mini-maps, single Castle per player, 10.000gp in Chests, some amount of Runes. Just to get some basic upgrade and hire the army someone prefers. Like the first Railag campaign in HoMMV.

A full-fledged multiplayer? I do not see how it is possible with this game. To make a multiplayer one has to change some fundamentals in the game. That would be a DIFFERENT game.

Last edited by WannaLearnEnglish; 05-25-2008 at 09:28 PM.
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  #7  
Old 06-02-2008, 10:09 PM
BurningCold BurningCold is offline
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I for one did not vote on the subject, for it can go either way.

From an RPG stand-point, no this game can't have multiplayer. RPG's are meant to build your character in a world that reacts to you and your decisions. It is about the story, not the battle, and MP is all about confronting the other player in a battle unless you think along the standards of a co-op mode, then there are possibilities.

From a pure game-based point, this game does have quite a few possibilities for MP. You could take the the idea given where two players go at it normally, travelling across the map and exploring in real-time with an end goal to capture the enemy castle. Or you could take the also very good idea where the game starts with both players in their own area with a time limit to gather and acquire resources/armies in preparation for a large duel between the players once the time is expired.

That is, at least, the way I see things. So again, I won't vote because it could easily be just a manner of choice. Will it be a great game without MP? probably. Will it be a great game with MP? probably. Either way this has a lot of potential and I hope the developers make the best of it no matter which way they choose to go.
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  #8  
Old 09-22-2008, 11:05 PM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by WannaLearnEnglish View Post
Multiplayer?

Hey, the answer is sooo simple...

A duel-style single-battle mode is a MUST.

Maybe not with "duel heros", but with some preparatory mini-maps, single Castle per player, 10.000gp in Chests, some amount of Runes. Just to get some basic upgrade and hire the army someone prefers. Like the first Railag campaign in HoMMV.

A full-fledged multiplayer? I do not see how it is possible with this game. To make a multiplayer one has to change some fundamentals in the game. That would be a DIFFERENT game.
I agree with this. I am not a huge fan of multiplayer, and I rarely play multiplayer, but it could be fun in a limited sense. However, I am totally committed to the idea of improving single player first and adding multiplayer as a distant second.


But as the guy above says, a duel mode would be nice. I for one would like to be able to play a hotseat game with my wife.

So I voted yes. I love you, Katauri Interactive. This is a freaking awesome game, and I haven't even played the full version yet.
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