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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Tell me, why the need for a button to launch everyone at the same time instead of being able to sit around in TS and say "Time to go gents!", what is the difference? The only real issue I see from it is it will highlight those arrogant pilots who think it is ok to hold the other 31 players up because they need to go get another beer.
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#2
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Dano, did you not read what Banks wrote?
There are bugs and workarounds needed to get the current system working. We want those fixed. How many COOP's have you made,ran or joined via the MP system we have now Dano or even seen being ran? Maybe you should join us for the test, your welcome to join our TS.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#3
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Yes...
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#4
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So your willing to join the test?
Why do you think Banks wants to wait until the patch before the test? have a look at this poll Dano... http://forum.1cpublishing.eu/showthread.php?t=28429 All these people are wrong? Banks(or Chivas), for the test i suggest making a standard BOB mission for the COOP, something that would normally be used for squad training... 8 spits intercepting 12 bombers over the coast at 15k feet height with 8 109s escorting, air start with about 5 mins to contact...give the spits about 2k feet in height advantage. What you think?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#5
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I think you are purposefully attempting to draw me into an argument by deliberately misunderstanding me.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#6
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You seem to think the COOP system we have now is fine and there is nothing wrong with it, and would not benefit from the front and backend being like IL2's COOP system for ease of use. You seem to think the problem lies with us and not the game. Now correct me if im wrong.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#7
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I put down my proposal to ATAG guys to add more COOP-style gameplay to their excellent server. It does not replace dogfight but can be added on top of it.
Please support me there if you like the idea. http://forum.1cpublishing.eu/showpos...postcount=1583 In case ATAG team likes it too I hope Banks, Kodiak and other C# gurus may help them to make it happen with advice or sample scripts. The proposal is not meant to replace the COOP GUI that is missing from CloD unfortunately. |
#8
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I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#9
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We dont want an argument Dano, we just simply want COOP's to work, if someone shows us how to make them work in the current format then i'm happy to apologise, myself and Furby have tried many many times to get a simple COOP working but its not possible, the last thing we want is people saying its all fine when they have never tried to make a COOp mission, this gives Luthier the impression its all working when it isn't. As banks as already said, there is no right or wrong we just want to get it working or know how to make it work. In the old Il2 I could setup a COOP in a matter of minutes this is simply not possible in CLOD unless i am doing something completely wrong, but from what many people are saying this is not the case. So I ask you politely to try it for yourself or come and join us on our TS, you will be made welcome and you will find us to be friendly and accomadating. S!
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