![]() |
|
|||||||
| King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses. |
| View Poll Results: Should KB have multiplayer? | |||
| Yes |
|
14 | 46.67% |
| No |
|
16 | 53.33% |
| Voters: 30. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
my vote is yes
Quote:
so by adding second starting castle and second hero you can have nice multiplayer...both player would go around the map fighting monsters and solving quests to gain xp,artifacts or some powerfull creatures and when they finally met,each other. victory condition can be to conquer your opponents castle to prevent hero from reappearing,capuring some specific castle on the maps or something like dig the grail or find some artifact or maybe solving some uber-quest on that map. so question is how true they have stay to the original kb,if they did,i see no problems to create multiplayer as well,how much coding will be required is completely different story. |
|
#2
|
|||
|
|||
|
The trouble comes from the real-time part on the adventure map. And then it's turn-based on tactical map...how do you deal with those elements?
|
|
#3
|
|||
|
|||
|
I played a game similar and what they did was when one or the other player went into battle, the one who was waiting watched the battle I dont know if thats the best solution but it worked for me and my buddies since typically a game like this I would probably only play over my network. Just a thought though
|
|
#4
|
|||
|
|||
|
Perhaps there would be a thing where it is largely turn based in sections if that make sense...imagine if both players start from oposite corners/sides of the map, then have to go through check points and are on a clock. When they get through their "turn" ends and they have to wait for the other player to get through. The faster they do this the more time they can spend ?playing Solitare?designing a custom hero?exploring the map in ghost form? etc.
|
|
#5
|
|||
|
|||
|
Just a thought, but how large is this world anyways ? I mean i can imagine that being a problem as well and not just dealing with combat and turns.
If this world is huge, then players won't exactly meet each other very often will they ? I mean this would be a bit like making oblivion multiplayer.. |
|
#6
|
|||
|
|||
|
Just for the record, someone claimed it was a made up rumour:
http://forum.1cpublishing.eu/showthr...ht=multiplayer Evgeny post about mp in the second expansion in this thread. |
|
#7
|
|||
|
|||
|
I don't recall someone saying it was a made up rumour, and what i did was that i said it possibly was one. But nice link, looks like they've already got a bunch of stuff planned, talk about thinking ahead
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|