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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

View Poll Results: Should KB have multiplayer?
Yes 14 46.67%
No 16 53.33%
Voters: 30. You may not vote on this poll

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  #1  
Old 05-01-2008, 11:29 AM
igoraki igoraki is offline
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my vote is yes

Quote:
Originally Posted by phoenixreborn View Post
Having just finished the original KB I'm really having trouble seeing it as an MultiPlayer game. Maybe an alliance mode, but competitive? How would it work?

Longevity is provided by variety, not by MP.
i dont see what kind of trouble you see for multiplayer...kb is simplified version of heroes,with just one castle you can upgrade and one single hero to lead your army,that will re-appear in that castle if defeated in combat...other creatures you can get from dwellings you can find around

so by adding second starting castle and second hero you can have nice multiplayer...both player would go around the map fighting monsters and solving quests to gain xp,artifacts or some powerfull creatures and when they finally met,each other.

victory condition can be to conquer your opponents castle to prevent hero from reappearing,capuring some specific castle on the maps or something like dig the grail or find some artifact or maybe solving some uber-quest on that map.

so question is how true they have stay to the original kb,if they did,i see no problems to create multiplayer as well,how much coding will be required is completely different story.
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  #2  
Old 05-01-2008, 11:28 PM
phoenixreborn phoenixreborn is offline
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The trouble comes from the real-time part on the adventure map. And then it's turn-based on tactical map...how do you deal with those elements?
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  #3  
Old 05-02-2008, 04:05 AM
Hingerson Hingerson is offline
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Quote:
Originally Posted by phoenixreborn View Post
The trouble comes from the real-time part on the adventure map. And then it's turn-based on tactical map...how do you deal with those elements?
I played a game similar and what they did was when one or the other player went into battle, the one who was waiting watched the battle I dont know if thats the best solution but it worked for me and my buddies since typically a game like this I would probably only play over my network. Just a thought though
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Old 05-02-2008, 04:39 AM
Daystar Daystar is offline
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Perhaps there would be a thing where it is largely turn based in sections if that make sense...imagine if both players start from oposite corners/sides of the map, then have to go through check points and are on a clock. When they get through their "turn" ends and they have to wait for the other player to get through. The faster they do this the more time they can spend ?playing Solitare?designing a custom hero?exploring the map in ghost form? etc.
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  #5  
Old 05-02-2008, 02:16 PM
Imperial Dane Imperial Dane is offline
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Just a thought, but how large is this world anyways ? I mean i can imagine that being a problem as well and not just dealing with combat and turns.
If this world is huge, then players won't exactly meet each other very often will they ? I mean this would be a bit like making oblivion multiplayer..
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  #6  
Old 05-02-2008, 05:53 PM
phoenixreborn phoenixreborn is offline
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Just for the record, someone claimed it was a made up rumour:

http://forum.1cpublishing.eu/showthr...ht=multiplayer

Evgeny post about mp in the second expansion in this thread.
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  #7  
Old 05-02-2008, 09:59 PM
Imperial Dane Imperial Dane is offline
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I don't recall someone saying it was a made up rumour, and what i did was that i said it possibly was one. But nice link, looks like they've already got a bunch of stuff planned, talk about thinking ahead
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