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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 04-13-2012, 02:16 PM
Seyou Seyou is offline
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Originally Posted by VO101_MMaister View Post
It is also a common problem, that the planes as dots appear at a long distance and when we get closer they simply disappear (or blur into the background) at a given distance and they pop up again when they are close.

Is it addressed in the new engine?

cheers
MM
+1 pls, let us know, I have to use my monitor to 1240 res (instead of 1920) otherwise I cant see a dot
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  #102  
Old 04-13-2012, 02:18 PM
Ataros Ataros is offline
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Originally Posted by luthier View Post
I guess I can't blame you for not being overly optimistic.

We can run our own server though, and we do fly online
Sorry for playing devil's advocate I was disoriented by vague wording about CTDs. It would seem much more convincing wording to me if you write in release patch notes regarding CTD: "Tested flying a formation of 20 Bf-110 and He-111 online for at least 30 minutes using a variety of office PCs" (multi-engine planes in close formation cause CTDs in 5-10 minutes usually in MP).

Last edited by Ataros; 04-13-2012 at 02:29 PM.
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  #103  
Old 04-13-2012, 02:19 PM
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Frequent_Flyer Frequent_Flyer is offline
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Hello Luither,

If you are still about this forum. I had a question regarding the business plan for the COD/BOM franchise. Are you depending on the success of BOM to determine your next theater of operation ? For example if BOM is outragously sucessful will you hire more staff and tackle a more diverse and complex scenario, i.e. the PTO ? Will you evaluate the staff vs. workload to determine the next " installation ",or has this been predetermined?

Thanks in advance, and for the deligent efforts of the entire team.
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  #104  
Old 04-13-2012, 02:20 PM
Rickusty Rickusty is offline
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Default Fiat G.50!

That's great!
This has to be the unofficial Fiat G.50 day for me
I'm glad the continous question for implementing the +100 mm/hg to the engine has been answered, thank you Luthier and team.
This if fantastic news!

Can't wait to test it once the patch is out.

And now a picture, just to add to the excitement.



Cheers
Rick

Last edited by Rickusty; 04-13-2012 at 02:23 PM.
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  #105  
Old 04-13-2012, 02:20 PM
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VO101_Tom VO101_Tom is offline
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YOU HAVE GOT TO BE KIDDING RIGHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

What data have you been reading I am sorry to hear that the allied planes are dumb down again to meet the German Blue demand much like il2 1946. This sim is going the way of the dodo and the allied bird in your series have never met the correct speeds at sea level and still to this day even with the mods in 46 they still are tanks.

So at low alt the spit Ia still performs like a joke and you have to only fly above 18000 ft to see a performance increase. This is laughable. Who won the war for gosh sakes. what pilot notes are you reading are they Germans.

I am sad to hear this.

king
Write it down 100 times:
"i will read the whole thread before whining"
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Cliffs of Dover Bugtracker site: share and vote issues here
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  #106  
Old 04-13-2012, 02:23 PM
V.4_Pogi V.4_Pogi is offline
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Talking

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Originally Posted by VO101_Tom View Post
Write it down 100 times:
"i will read the whole thread before whining"


+1
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  #107  
Old 04-13-2012, 02:24 PM
Ataros Ataros is offline
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Originally Posted by king1hw View Post
What data have you been reading I am sorry to hear that the allied planes are dumb down again to meet the German Blue demand much like il2 1946. This sim is going the way of the dodo and the allied bird in your series have never met the correct speeds at sea level and still to this day even with the mods in 46 they still are tanks.

So at low alt the spit Ia still performs like a joke and you have to only fly above 18000 ft to see a performance increase. This is laughable. Who won the war for gosh sakes. what pilot notes are you reading are they Germans.

I am sad to hear this.

king
There is an entry regarding Spit Ia in the IL2 bugtracker http://www.il2bugtracker.com/issues/84

Please vote up and add reference data if you have some.

BTW there is no entry regarding 109 performance. Anyone has good reference to add if its performance is not correct?
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  #108  
Old 04-13-2012, 02:25 PM
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badaboom badaboom is offline
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Outstanding news on the leaps made in the coming patch,Can't wait to try out the performance upgrade.

Black6 the screenshots look fantastic,Thank You and have a gret weekend,Cheers
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  #109  
Old 04-13-2012, 02:27 PM
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mazex mazex is offline
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Originally Posted by VO101_Tom View Post
Write it down 100 times:
"i will read the whole thread before whining"
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  #110  
Old 04-13-2012, 02:28 PM
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philip.ed philip.ed is offline
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Originally Posted by luthier View Post
No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.

The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.

But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
This is perfectly understandable (if somewhat sad because CloD does feel like it's being scraped under the carpet somewhat) but if the ETO is further expanded in the future, will these changes affect the core structure of the expanded CloD? So the game will be improved, but not directly...? e/g any map changes to Britain and France will transcend.
Additionally, if there is ever a larger 1:1 scale map made of Britain and France, will this be able to take the place of the older one?

So many possibilities...
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Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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