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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-12-2012, 04:04 PM
kestrel79 kestrel79 is offline
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Lets see some more screenshots guys! Wow it looks nice with less jaggies. I wish ATI came out with something like this that wasn't such a performance hog.
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Old 04-12-2012, 05:26 PM
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Quote:
Originally Posted by kestrel79 View Post
Lets see some more screenshots guys! Wow it looks nice with less jaggies. I wish ATI came out with something like this that wasn't such a performance hog.
Here we go As can be seen, the only thing that fails is the radio wires as the render engine does not give the whole wire to AA
Attached Images
File Type: jpg FXAA-2.jpg (461.3 KB, 131 views)
File Type: jpg FXAA-4.jpg (719.9 KB, 121 views)
File Type: jpg FXAA-11.jpg (413.3 KB, 120 views)
File Type: jpg FXAA-12.jpg (584.8 KB, 125 views)
File Type: jpg FXAA-13.jpg (410.1 KB, 118 views)
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  #3  
Old 04-12-2012, 07:46 PM
NLS61 NLS61 is offline
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Works like a charm.
I was amazed at how the radar towers at dover now look.
Also have the WRC 2010 but with British roundel.
I dont seem to take a hit in FPS.
An othere nice thing is that the shimmering of the trees is now gone.
The shadows are still doing a dance tho.
I was using these settings on the older drivers also and that was already better than what the game itself was providing.
So nice update from Nvidia, hope this will be renderd obsolete with the comming patch, that as I strongly believe will be done in two weeks, besure
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Old 04-13-2012, 08:01 AM
Baron Baron is offline
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Quote:
Originally Posted by NLS61 View Post
Works like a charm.
I was amazed at how the radar towers at dover now look.
Also have the WRC 2010 but with British roundel.
I dont seem to take a hit in FPS.
An othere nice thing is that the shimmering of the trees is now gone.
The shadows are still doing a dance tho.
I was using these settings on the older drivers also and that was already better than what the game itself was providing.
So nice update from Nvidia, hope this will be renderd obsolete with the comming patch, that as I strongly believe will be done in two weeks, besure

Try turning off texturefiltering (second to last option in the Nvidia controlpanel.) maby that will help?


Edit: Well in my controlpanel and all the choises i made, texturefiltering is turned of "by default" when i use all the other settings as explained in this threadh. In other words, i cant turn texturefiltering on even if i wanted to.

Last edited by Baron; 04-13-2012 at 08:09 AM.
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Old 04-13-2012, 10:00 AM
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klem klem is offline
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I think this is just about OT so...
Before I try the beta driver I tried CSAA (285.62 driver) to see the effect. No matter what combination (with both NVCP Global and launcher.exe profile AA-OFF and in-game either AA x2 or off. Or, in-game OFF and with NVCP either Global CSAAx16 or NVCP launcher.exe profile CSAAx16) I get no difference. My main measure is across the field to the radio tower at Maidstone in normal (middle range) view but cockpit frames show very little difference except perhaps a tiny bit with in-game at AAx2 although that could just be a difference of angle in the screenshot, its nothing to write home about.

Unfortunately the NV control panel never retains Launcher.exe in the profiles list and even if I Add it, it disappears again when I look next time. This makes me wonder if the NV CP even recognises Launcher.exe when CoD fires up.

Does anyone else have this problem with the disappearing launcher.exe profile?
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Old 04-13-2012, 10:04 AM
Baron Baron is offline
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I checked mine again today and the Launcher.exe and profile is still there.

Have you tried doing a clean install of the beta driver?
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Old 04-13-2012, 10:23 AM
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mazex mazex is offline
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Quote:
Originally Posted by klem View Post
Unfortunately the NV control panel never retains Launcher.exe in the profiles list and even if I Add it, it disappears again when I look next time. This makes me wonder if the NV CP even recognises Launcher.exe when CoD fires up.

Does anyone else have this problem with the disappearing launcher.exe profile?
Have you looked for WRC 2010? That's NC:s code name for CloD
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Old 04-13-2012, 10:38 AM
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fruitbat fruitbat is offline
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is there any reason why you can't use both forms of AA, other than performance issues?

i just tried for kicks putting the injector back in i had been using.

Here is a screen shot with just the injector applied, (for some reason the dxgi.dll seems to put an injectored screenshot into the game folder)



and here is with i think both, (done with printscreen and into paint)

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  #9  
Old 04-13-2012, 12:13 PM
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klem klem is offline
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Quote:
Originally Posted by mazex View Post
Have you looked for WRC 2010? That's NC:s code name for CloD
No it wasn't there or afterwards when I went to 296.10. Nor was the anti aliasing any better with that version.

BUT in the beta I do get WRC 2010 and I get the added FXAA option as you said. I did a clean install and it found and listed WRC 2010 without my looking for it.

The effect seems to be the same as "the community FXAA" mentioned by Fruitbat and Buchon ( http://forum.1cpublishing.eu/showpos...2&postcount=89 ) which I did try before but I didn't want to risk being kicked off a server for having a non-standard file set (which I don't think actually happens). However, now that it's incorporated into the Nvidia options you don't need extra files if the NV beta suits your card.

TRIK
Is it worth doing? Well if you don't like the jaggies on your cockpit etc. and prefer to have smooth edges at the cost of some text blurring then it is. It also helps to resolve that distant terrain mess by effectively blurring it in together so it doesn't look like its made of puff pastry. A case of 'yer pays yer money and yer takes yer choice'. But if you have an Nvidia video card that can use the beta its easy to turn it on and off in the WRC 2010 profile and decide for yourself.

I'll try it for a few days and see if I like it or not.

Thanks for the info guys.
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  #10  
Old 04-13-2012, 02:31 AM
Buchon Buchon is offline
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Quote:
Originally Posted by mazex View Post
Here we go As can be seen, the only thing that fails is the radio wires as the render engine does not give the whole wire to AA
Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.
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