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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-12-2012, 01:08 AM
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Ailantd Ailantd is offline
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Quote:
Originally Posted by raaaid View Post
that green screen apply the very same concept from your cave:

it renders the right perspective from the observer-camera point of view

if games did that which is posible with headtracking and you added it 3d you couldnt tell the difference from the game to looking at real life from a window

ive seen refered johny lee efect on tv as cheap 3d

and your rgiht moving sidways increases your depth perception is very tipical on movies


Its not the same:

cave/FullFOVglasses chroma/cinena game3D cinema3D johny system

stereo V X V V X

fov V X X X V

scale V X X X V

movement V X V X V

edit:
I made a nice table... but the format does not save it.


In a cave you have stereo, matching fov, scale and movement.
In a normal cinema, even with chroma, you have nothing of this. The perspective of the chroma fits the whole image, but not your own perspective or point of view.
In a game 3D you can have stereo, matching fov and movment, but not scale ( unless using the window mode I talked about in the later post that would made the game unplayable because of the zoom )
In cinema 3D you have stereo, but you can not match the fov, scale or movement.
In Jony system you match fov, scale ( with the limit of the screen wich is a limit that does not exist in a cave ) and movement, but not stereo.
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Last edited by Ailantd; 04-12-2012 at 01:17 AM.
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