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IL-2 Sturmovik The famous combat flight simulator.

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Old 04-28-2008, 10:30 AM
Oktoberfest Oktoberfest is offline
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Quote:
Originally Posted by nearmiss View Post
Your logical thinking is screwy.



I realize I can move the stick aside abit in the LA-7 and see the RPM gauge and the SLip and Ball, funny thing is when I move the stick to see the ball I move the ball. LOL

Straight up, why do we need a wiggling stick that serves no purpose. I could care less if we have moveable pedals in the cockpit either, but they don't obstruct the view of the panel.

Face it, all I have to do is know what my feet are doing to know where the pedals area... then the joystick is right in front of me as well.

I'd rather Oleg took the time to improve some things that make a difference rather than screwing around with a worthless cockpit stick.

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I've spent most of the day trying to get a handle on CEM for flying the LA-7 Online. It was a complete lesson in futility. I doubt most aircraft are as screwed with the stick blocking necessary gauges as LA-7. The LA-7 not being a very popular aircraft maybe why more complaints haven't been made.

THe LA-7 if flown with CEM does let the player get higher performance than flying the AutoCEM. In fact, I think it might be considered necessary in some combat.

I guess the answer to this is - just outmanuever your opponent. Now it's fixed. LOL
I would reply to that : Why do we have a big metal bar in front of the gunsight in the FW190 ?
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Old 04-30-2008, 07:08 AM
Bobb4 Bobb4 is offline
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Will flight modeling in SOW take into account real life aircraft limitations… Currently playing in IL2 ADW I am tired of dog fighting I-16’s at 8000m plus, a totally unrealistic application for an open cockpit plane with no oxygen. The pilot should literally freeze to death at least or suffer some negative effects preventing him staying so high.
It seems the IL2 engine models theoretical more than practical flight applications. I hope SOW rectifies this trend and brings aspects such as cockpit condition and oxygen supply into play.
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