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#1
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Have tried it also but not very intensive
Another possibility should be the Soundplayer integrated in System.Media. But i don't think it work on Multiplayer, scripts are serverbased. For singleplayer missions it should work. But we only interested in Multiplayer Last edited by FG28_Kodiak; 04-10-2012 at 10:10 AM. |
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#2
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By the callsign letter, this is the one you choose in game. I choose "Falke" for farber for example. I have heard the computer call it to me, or is this only in offline?
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#3
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I can get the airgroup callsign via script, but must test if this is able for a single player.
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#4
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I've been absent, but Kodiak this is very promising stuff!!
I'd like to help with this, I have ideas but I'm at work so I will post later on. ~S~ and many thanks! |
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#5
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Quote:
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#6
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Yep a single player in multiplayer
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#7
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Ok Problem, there are callsighn?? ogg present, but if i try to play them via SayToGroup nothing happens.
So it seems it's better to wait for the next patch, hope the problem is solved. |
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#8
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I think that customising sounds to individuals may be a step too far for now, the existing sounds seem to have most of the comments needed to piece together a decent instruction. I'll write up some design/requirements and example scenarios in which existing logic could be used to create those instructions. I think we could start with some basic vocal instruction and extend the logic in pieces to improve the description as that is proven out.
I need a chat with Farber about his requirements from a German pilot perspective. We need to be careful here, and I'm not trying to gain advantage for the RAF BUT it should be noted that in 1940 it was not possible for German fighter pilots to talk on radios to German bomber crews because they had completely different sets and 'crystals'. This is explained in Ulrich Stienhilpers book "Spitfire on my Tail" who was responsible for radio comms for his squadron. Of course I am open to correction on this, and I'm keen to learn about any use of German radar in directing fighter squadrons - again I don't think there was any, they used radar for attack eg finding ships to target in the Channel. |
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