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#1
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I can only assume that it was full 2 revolutions from neutral position to full up. Now watch the animation (less than one rev) and the immediate effect we have got in game. ![]() Now try to take a Hurricane and do the same, the trim wheel is very similar in fact as was typical for many aircraft of that era - and have a look at the trim indicator and wheel animation. Response is pretty similar. It's not too bad, there is even this small delay modelled, sort of.
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Bobika. Last edited by Robo.; 04-09-2012 at 08:05 AM. |
#2
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I think there would only be a problem if the nose up trim gave the 109 the ability to outturn the spit/hurri in a sustained turn, which would be clearly wrong.
A "dynamic" turn is only limited by the pilot, the structural integrity of the ac and the effectivity of rudder, elevator and ailerons.
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#3
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Robo, dont confuse the operation of the landing flaps with the operation of the trim wheel. They share a spindle but thats it, they are geared differently. So I dont think that video has any relevance.
Last edited by 5./JG27.Farber; 04-09-2012 at 09:44 AM. |
#5
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Could you post the reference material
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#6
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Of course:
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I am aware that this are British tests of a battle-damaged airplane that was apparently not trimmed correctly, but the actual statemens are only re the actual operation and in agreement with the manual. Quote:
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Bobika. |
#7
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If in fact the wheel revolutions are correct as you presented, then I would agree the game model is wrong...but I think that you would need more proofs, other than an authored book as a reference.
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#8
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S!
So the trim was used in Bf109 and other planes to compensate the changing flight conditions, like in any other plane. The extent to which pilot used elevator trim in a Bf109 can only be speculated, some might have used more than others. Finns did use elevator trim to pull out from high speed dives as the controls went almost solid. But then we are talking about speeds excess 700km/h, not the usual 300-500km/h. I also read from a P51D pilot's combat story that he did fiddled with trims even in combat to achieve best performance. And a Pony had more trims than Bf109 ![]() In the end what we get is how the developer interprets these things and puts them in the game. A compromise of something hard to model otherwise IMHO. |
#9
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I'm not sure wether this is the report Robo referred to. Please have a look at page 7, last paragraph (4.23):
ME109 handling & manoeuvrability test ![]() I bet it were actually 6 turns in newer machines. 1/2 turn corresponds to 1 degree ...
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#10
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S!
The thing in CoD is that if we trim the aircraft then the appropriate trim know/lever/wheel moves constantly until it reaches the desired position. This in all planes. So if you need 5 revolutions to fully deflect the trim in Bf109, for example, it will move nonstop that 5 seconds as the "grabs" are not simulated. Same goes to Bf109 flaps. It takes them pretty much the same time to deploy as stated in many reports EVEN the trim wheel moves nonstop in the game. So I think Luthier and his team have taken in account the "grabs" on trimming to achieve historical results even the visual indication tells the movement is continuous. I tested offline on Bf109E-4. The flaps take ~25sec to deploy/retract. Trimming the full deflection ~5-6sec. The movement of the trim axis does NOT affect trim speed in ANY way, always the same. So mapping to an axis does NOT give you an advantage. As reference on Spitfire Mk.Ia the elevator trim takes about the same 5-6sec for full deflection so not much difference there. Last edited by Flanker35M; 04-09-2012 at 06:25 PM. |
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