![]() |
|
|
|
#1
|
||||
|
||||
|
I believe the issue is the speed of response of the trim control, especially on the 109. The RAF fighters have got the same problem in the sim, but the elevator trim was much easier to operate in real life.
It was indeed possible to operate the Emils trim wheel in combat and many pilots did it, obviously, it was normal part of flying and fighting, but: The point is that the wheel in the sim is nothing like the real thing. The design of the 2 wheels stuck together was to turn them both in order to compensate for the nose-down tendency of the aircraft with the landing flaps being deployed. (This is also a bug in the sim as with 'octopus effect' switched on, you can't operate one while the other is being used). Pilot was turning both wheels with his left hand simultanously. With elevator trim assigned to an joystick axis, you will be able to get full effect of the trim within split of a second whereby it took much longer in real life and the response was nowhere as swift. Give it a shot, you'll see. With this 'exploit', the 109 is way too manoeverable and you're actually winning turnfights with Hurricanes and you'll be able to hit Spitfires breaking hard while diving on them full speed. I fly all planes in game and I find this a severe issue, just like these nose ups with flaps down and other sci-fi physics.
__________________
Bobika. |
|
#2
|
||||
|
||||
|
Quote:
If in fact there was 5 revolutions for full travel, then the pilot was only limited to his turning speed of the wheel...about 2-3 seconds for full travel I estimate. Not that any pilot would adjust to full travel, and so time decreases depending on revolutions turned, because of the mechanical nature, and so any turning would provide some type of immediate results..
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 04-08-2012 at 05:54 PM. |
|
#3
|
|||
|
|||
|
It would take longer than that as he could only move the wheel maybe a 1/4 > 1/3 turn for each grab of the wheel. That would be 20+ grabs.
|
|
#4
|
||||
|
||||
|
Quote:
I just can't imagine a pilot adjusting more than a very few degrees at a time
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
|
#6
|
||||
|
||||
|
Quote:
Again I estimate 3 seconds...but unknown
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
|
#7
|
|||
|
|||
|
S!
Al Schlageter, and with what you do you back up this that the trim wheel could be moved only a small amount at time? Been in a Bf109 to test it? I have been and can say you can move it quite easily more than 1/3-1/4 at a time |
|
#8
|
|||
|
|||
|
Sure with the a/c sitting on the ground one could put more turn on the wheel. have you tried the wheel while flying a 109 in combat Flanker?
|
|
#9
|
||||
|
||||
|
If you are in constant turning, im sure, every pilot using the trimm. If you don't, your hand getting tired easily (even in a glider). More advantage, that you can keeping accurate speed (corner speed in the fighter, optimal speed in the glider, etc.).
__________________
![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
|
#10
|
||||
|
||||
|
Quote:
If you watch the animation, full travel is about only 3/4 of one revolution. ..and so thats what we have, very quick deployment for full range. Is it accurate? we would need someone with experience of turning the wheel, or perhaps an operations manual.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
![]() |
| Thread Tools | |
| Display Modes | |
|
|