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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-06-2012, 10:48 PM
Hood Hood is offline
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Originally Posted by taildraggernut View Post
What's the difference from when we were being shown COD (storm of war) screenshots through it's 6 years development and being shown screens of the 'sequel'?

nobody appart from the most avid conspiracists have used the phrase "wait for BoM it'll fix everything", while the rest of us have grasped the basic fact that COD is being patched.
Partially patched. Please get it right.
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Old 04-06-2012, 10:58 PM
taildraggernut taildraggernut is offline
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Originally Posted by Hood View Post
Partially patched. Please get it right.
Partially patched? what do you mean? as far as I understand the game is getting a series of patches to bring us the 'fixed' version we all hoped for, what is partial about that?
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  #3  
Old 04-06-2012, 11:09 PM
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We have no idea what or if anything is being fixed after the "performance" patch.
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  #4  
Old 04-06-2012, 11:17 PM
taildraggernut taildraggernut is offline
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Some of us have an 'idea', presumably after the 'performance' patch they will work on the remaining bugs, which is pretty much what they have said.

see post below for the evidence I was looking for

Last edited by taildraggernut; 04-06-2012 at 11:22 PM.
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  #5  
Old 04-06-2012, 11:19 PM
Sutts Sutts is offline
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We have no idea what or if anything is being fixed after the "performance" patch.

Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.

Last edited by Sutts; 04-06-2012 at 11:24 PM.
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  #6  
Old 04-06-2012, 11:42 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Sutts View Post
Can I remind you what Luthier told us after the previous patch:

"And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch."


That pretty well tells us what is being worked on doesn't it? Sounds to me like a planned series of patches right up until the sequel is released. No mention of having to wait for the sequel for further updates.

Following the list of improvements being worked on, Luthier tells us how the improvements will be released. He wouldn't talk about open external testing if all this stuff was being saved for the sequel would he?
Notice also how he used the plural - "releases". Big clue there.

Still, that was a long time ago Oct...I look forward to the Fri update to hear what's new with Clod. Some news on AI or comms would be welcomed, no matter how small.
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Last edited by SlipBall; 04-06-2012 at 11:50 PM.
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  #7  
Old 04-06-2012, 11:46 PM
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they must be very close to this patch if there working this weekend.
Wish 1C team good luck this weekend and "get'er done"
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  #8  
Old 04-06-2012, 11:47 PM
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Sometimes i wish the moderators of the 777 forum would take over here for a time.
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  #9  
Old 04-07-2012, 12:23 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by GF_Mastiff View Post
they must be very close to this patch if there working this weekend.
Wish 1C team good luck this weekend and "get'er done"
Thats what I was thinking.
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  #10  
Old 04-06-2012, 11:20 PM
Wolf_Rider Wolf_Rider is offline
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Some great detail is contained the shots there B6, excellent detail in fact, but are they done in the original graphics engine, the new one or some other?

If done in the original, well and good - we know what's what there - let the WIP progress
If, done in some other - no comment - let the WIP progress

but, if, they're done in the new engine.... I'm apprehensive that the same same LOD problems will exist, as far as yellow tinted landscape and neon green forests go.
The forests are nowhere near mottled enough and long shots, for distance, look far to sterile.
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Last edited by Wolf_Rider; 04-06-2012 at 11:37 PM.
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