Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-26-2012, 08:07 PM
Force10 Force10 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 371
Default

Quote:
Originally Posted by ACE-OF-ACES View Post
See sig
Exactly my point Ace. Why not attract more players by making the sim more attractive to those still flying the old IL-2 by making it more user friendly to do co-ops? You guys protesting making it more user friendly is just ridiculous. Again, I think you know it would be a good thing for everyone but it's the "back up Luthier at all costs" mentality that is the order of the day here, even if he is making a bad call.
Reply With Quote
  #2  
Old 03-26-2012, 08:20 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by Force10 View Post
Exactly my point Ace. Why not attract more players by making the sim more attractive to those still flying the old IL-2 by making it more user friendly to do co-ops?
First the argument was NO coops..

Than someone wrote the script that allowed coops..

Now the argument is MORE FRIENDLY coops..

Which only proves to me that if 1C did include a coop like menu 'someone' would still find issues with it

Quote:
Originally Posted by Force10 View Post
You guys protesting making it more user friendly is just ridiculous. Again, I think you know it would be a good thing for everyone but it's the "back up Luthier at all costs" mentality that is the order of the day here, even if he is making a bad call.
Sorry but that is not true..

How do I know it is not true? Easy, note you did NOT provide a quote of ANYONE of the so called/labeled 'you guys' protesting 1C making it more user friendly.

The only thing the so called/labeled 'you guys' did is point out that 'thing change' What use to be one of two options (DF or COOP) is now one (MISSION).

The funny part about all this is how 'YOUR GUYS' totally.. and I mean TOTALLY ignore all the POSITIVES that come with the new CoD missions.. YOUR GUYS want to focus on the NEGATIVE.. Which falls in line with the goal of many guys posting in this thread that are just looking for something to complain about. That is to say they really don't care about DF vs COOP, they just love the opportunity to talk ill of CoD
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #3  
Old 03-26-2012, 08:22 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by Force10 View Post
Exactly my point Ace. Why not attract more players by making the sim more attractive to those still flying the old IL-2 by making it more user friendly to do co-ops? You guys protesting making it more user friendly is just ridiculous. Again, I think you know it would be a good thing for everyone but it's the "back up Luthier at all costs" mentality that is the order of the day here, even if he is making a bad call.
It's just their opinions, it doesn't mean they are right. I think both would be good, the devs could simply add some more preset triggers/scripts to the ones we already have in the FMB to choose from. Also implementing a coop interface for those who likes that couldn't be so hard since CloD has a .net framework. I'm all for the new possibilities with the "mixed" dogfight/coop servers like ATAG, I fly on that more than ever now but I also like the old style coops, why can't one have/like both? It's not like anyone wants to take anything away here. Time will tell how many people will migrate to CloD and also how quickly with the current online framework that the game has.

P.S If luthier is serious about "crushing" the competition he'd better start making user friendly interfaces because the competition has thousands of online players and they're all used to click on the single "instant battle" button. Free advice for you luthier, "instant action" = instant cash.

Last edited by addman; 03-26-2012 at 08:30 PM.
Reply With Quote
  #4  
Old 03-26-2012, 08:32 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by addman View Post
It's just their opinions, it doesn't mean they are right. I think both would be good, the devs could simply add some more preset triggers/scripts to the ones we already have in the FMB to choose from. Also implementing a coop interface for those who likes that couldn't be so hard since CloD has a .net framework. I'm all for the new possibilities with the "mixed" dogfight/coop servers like ATAG, I fly on that more than ever now but I also like the old style coops, why can't one have/like both? It's not like anyone wants to take anything away here. Time will tell how many people will migrate to CloD and also how quickly with the current online framework that the game has.

P.S If luthier is serious about "crushing" the competition he'd better start making user friendly interfaces because the competition has thousands of online players and they're all used to click on the single "instant battle" button. Free advice for you luthier, "instant action" = instant cash.
Exactly, were asking for the COOP GUI for CLOD.
We want the ease of use of the GUI menus with the triggers and fancy stuff of CLOD.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.