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#1
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+1!
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#2
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This may already exist .. but how about a way to set the default speedbar (as in mph,kph,tias etc) in the config file. At one time there was a mod for this.. I think it was either FC or the guy who made the by directional radiator mod ... I can't remember his name to save my life.. but there was a HUD mod I think it was called.. that allowed you to do that and you could set it in the config file.. That would be another great feature that shouldn't be too much trouble to add.. also how about the openable canopy thingy on more planes. There was one that conflicted with some other mods.. but if it were added to the stock sim .. I know that is a small thing that to many may seem inconsequential but those are the nice little touches that keep this sim so great IMO.
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#3
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I'm guessing that this will be next to impossible to do, but it would be great if when you are flying western allied planes, the maps/grids were in miles and the icons (if using) in yards.
Be a real nice touch, its a bit of a pain when flying in a SEOW or something similar, your gauges are in mph, but the grids are in km, especially doing blue water nav. Just a dream i know..... Last edited by fruitbat; 03-27-2012 at 12:01 AM. |
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#4
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Not sure if it has been mentioned before,
In FMB have the ability to make AI aircraft be placed in/near hangars, spawn points and then taxi out to the runway to take off.
__________________
Respect is something you earn. You can't beg, borrow or steal it http://www.raafsquad.com ------------------------------------------------------ Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit. |
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#5
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Link to videos about guncameras. Images are better then words. Please, watch the video and see il2 weapons are weak for destroy.
Against airplanes: Against ground: Cordially, |
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#6
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Quote:
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#7
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1) More options for ground AI-units (tanks and vehicle's platoons). Especially for distances between units in formation, type of formation, open fire range, speed, attaching/detaching units (to each other) and so on.
2) Triggers for ground units (for advanced battle logic) 3) Some new ground units - Platoons, companies and other smaller groups of infantery (to get them into "trenches") - Self-propelled artellery (like Wespe, Hummel, Priest & other). - Platoons of APC (for example SdKfz 251) 4) Night fight things like "Lichtenstein", "Ground service - Pilot" communication system, flare bombs and everything.. 5) More maps - Poland - Belorussia - Northern Germany with Denmark and Norway - Holland |
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#8
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Hello pilots
I have a few good ideas to be implemented on the next update. 1. The R/R/R (Rarm/Refuel/Repair) option will give to the game a more "life" and realism. 2. Weather or climatology: 2.1.Variable random weather in the middle of a mission. 2.2. The wind is a very important fact in the game. Wind can change any time no matter the weather. 2.3. When raining, the runway should be slippery. 2.4. Since you can have mirror (inside the cockpit), this could be a very good idea to have puddles on the runway reflecting the objects (e.g.: airplanes, trees, building, etc.). 3. Pilot head movements: 3.1. With the new options that you can see the head movements of your colleagues, the gunners should have the same effect. I fly with 7 friends in a local network, some of them are my gunners (B-25), others are my wing men and the rest my "enemies". The gunners don't have this privilege. 3.2. Since you can "move" your head (mouse, TrackIR or other devices), should be implemented the possibility to put your head outside your cockpit to taxi in a better way and realism. 4. Vehicles: 4.1. When you area in FMB and want to have vehicles (cars and/or trucks) they should be put in randomize movement within a specific area to have more "life" and realism and at night they turn on their lights. 5. The AI Aircraft doesn't are affected by torque, the only one to have this great effect is the TB-3 (the bomber with four engines). In take off, is beautifl to see this lady dealing with torque and is very good effect. The rest of the AI airplanes doesn't have it. I think some of this ideas can be implemented on the next updates or give a new ideas to develop other good stuff. Thank you. |
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