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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#2
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It's hard to explain but I'm around big engines in my work, and they really nailed it with the feel/sound of a big strong engine.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#3
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Not much I dont like apart from crashing (ctd) every now and then..a bit more depth and things to do, more players and its gold for me
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#4
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I like when you are flying at 12K + half way between Calais and Manston and you can see from Foulness Island all the way down to Hastings and from the France Belgium border well past Wissant point, It is a beautiful view!
JD AKA_MattE
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ASUS Crosshair IV Formula AMD Phenom II X6 1090T BE @ 3.4ghz ZALMAN 120mm CPU Cooler Intel X25-M 160GB SSD Mushkin Enhanced Redline 8GB MSI R7970 OC ATI Catalyst 12.3 KINGWIN Mach 1 1000W COOLER MASTER HAF 932 MajorBoris "Question: Do you forum more than you fly?" raaaid "i love it here makes me look normal" |
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#5
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I fell of my chair with amazement when I was flying through a cloud and suffered from ice on my cockpit windows. I was like wtf is that! Kept me smiling untill I landed.
Apart from that: graphics, flight model, the complex engine management, custom belting, the map. This game has huge potential. |
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#6
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#7
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ships explosions; was flying very low recently, and looking right side i saw ship's masts breaking and projected to the air, very detailed, very immersive
explosions from bombing run; look like lifted from a movie overall handling of AC; much better than old IL-2 in every aspect, though it could sometimes convey the 'feel' of engine power a bit better, but that's difficult in a sim right? AC and DM detail; nothing short of amazing (have you seen the landing wheel going down through a holed wing?) landscape and terrain; for me somewhat short of its potential, needs colour tuning and some haze in the distance (last beta was much closer to ideal as many have stated), shimmering needs to go and the detail area border is too much evident, could be more populated with various models already in the FMB, but still some random nature of flight; happens frequently to heat up over 100ºc just after take of, or to the make the entire flight under 97ºc; gunnery effects also vary, DM is very detailed sound; some aspects can improve, like MG fire and engine sounds when broken, but very promising right now CEM; great overall, while some rough edges like being able to increase/decrease pitch and throttle without breaking the engine; in IL-2 i remember once, just for the sake of experimenting, went into a dive with a Spit MkV, put fine pitch, and gave throttle from 100% to 0% and back to 100% on a very fast sequence, the engine screeched just like a saw and stopped; i don't think that can happen in CLoD yet. Last edited by Jatta Raso; 03-23-2012 at 07:02 PM. |
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