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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 03-21-2012, 01:28 PM
Sutts Sutts is offline
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Quote:
Originally Posted by ParaB View Post
Errr, no. CloD is not the only flightsim I play but it's the only one where the transition between terrain texture levels is so striking. The problem is not ATI/NVIDIA not providing more powerful hardware but the developers not adjusting the texture colours between high and low detail better. Also the more usual "ring" around the PoV would probably be more pleasant to the eye than the square we see now.

@Esso: No. I tested it and increased the battle map size to cover the whole map and still see the texture square.


Anyway, I'll wait for the patch and hope for the best.

I'd suggest that's because no other sim gives us the viewing distance we have in CloD. Most cheat and fog out the distant views so you don't get a chance to see the transition area.
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Old 03-21-2012, 01:49 PM
ParaB ParaB is offline
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I really don't want to start yet another "CloD vs X" argument but I don't see such a square in FSX, DCS:A-10 or RoF. And I would rather see some haze effect in the distance than the current texture square. Yesterday I created a mission at 8.000m altitude and the visual effect of the sharp edges of the square in the distance really distracted from the overall very beautiful look of the sim.
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Old 03-23-2012, 08:45 AM
5./JG27.Farber 5./JG27.Farber is offline
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ParaB please post a screen shot of your settings. Im sure there are three for ground. Texture, shading and another?
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