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Your error:
if (SaidToGroup == true) return; you leaving the method, but i think you will only leave the foreach, so you must use: if (SaidToGroup == true) break; and g.candidates() returns AiAirGroup[] so you should use GetItems() to get the Actors. Corrected code: Code:
private void sayMessageTo(int army, string msg) { // send a speech message to all players in specified army (1=red; 2=blue) foreach (AiAirGroup g in GamePlay.gpAirGroups(army)) { bool SaidToGroup = false; foreach (AiActor a in g.GetItems()) { if (SaidToGroup == true) break; // speech already said to group SaidToGroup = true; (a as AiAircraft).SayToGroup((a as AiAircraft).AirGroup(), "Ready_for_takeoff"); // for testing only //a.SayToGroup(a.AirGroup(), msg); } } } Last edited by FG28_Kodiak; 03-07-2012 at 07:02 AM. |
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