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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Probably. I quoted the answer of Ilya. I have no other information.
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#2
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Patience is a virtue.
Jeez! Can't you guys play something else in the meantime? Or maybe just take a walk - I mean, it's already getting warmer, there's fresh air... |
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#3
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Please could you try to get some info on how the new patch will sound when fully released, most of us are very excited about the new sounds Luthier very briefly mentioned as he only said the aircraft seem alive.
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#4
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Quote:
Bit tricky to describe sound though isn't it? |
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#5
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I mean to have a list of the new/updated sounds.
@ B6, From a customer point of view - A real problem we have continusly had so far with beta tests is being given a beta with content "A" in it, and then when it comes down to the Release Candidate or Offical patch it has content "A" & "B" and a whole host of extra bugs because they were not spotted by the community as they didnt experience the beta with "B" content. I remain in hope that the development management have seen that it would be more benefical to have content "A" & "B" as RC seprate patches. Last edited by DroopSnoot; 03-02-2012 at 02:37 PM. |
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#6
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Honestly this answer you give here is a very good update for me. It is always nice to see pictures but with those words I can reset my expectation, and also know that Luthiers team are aware of the things we are seeking. Big party tonight for me, I decided to put my rock band on stage for the entertainment, supported by a couple of other bands. As usual before a gig, nervous but also looking forward to it |
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#7
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Quote:
our biggest issue is the Gfx and performance issue, so great that is being done properly with a major rewrite, BUT... we do expect that other programmers have been working on the other "gameplay affecting" problems that really degrade the quality and use of the sim for most of those using it (both online and offline) those patient supporters cant be expected to wait for BoM to get these important essential fixes.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#8
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Quote:
AWESOME!!! |
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#9
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Look at the update from a few weeks ago....
"First of all, let’s talk about the upcoming patch. We haven’t talked about our flight model for some time. We haven’t been idle however. Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code. We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code. And this is by no means a complete list! --------------------------------------------------------------- So i dont know, bit confusing i would say....which is why i posted these questions this morning, because as normal everything is a clear as mud.
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Furbs, Tree and Falstaff...The COD killers...
Last edited by furbs; 03-02-2012 at 07:59 PM. |
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#10
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And this from the readme of the last patch....
What to expect next. 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.
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Furbs, Tree and Falstaff...The COD killers...
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