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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-01-2012, 11:25 AM
GOA_Potenz GOA_Potenz is offline
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Posts: 210
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Type of Improvement:
Sound hit FX
Explanation of Proposal
I know the sound engine is not final yet, but at least we need sounds for bullet and cannon hits in our AC, to actually know when we are hit by enemy fire, now all sound like passing by bullets around your plane with almost no hit sound.
Benefits
Pilots can know when they are hit by AAA or other planes and how hard the were hit


Type of Improvement:
DM, CEM
Explanation of Proposal:
Will be great for imersion to have randon damage on the plane and instruments like in RL was, sudenly a gauge stop working or just give a miss reading or jumping around, same for engine and guns. For CEM a few day ago i had a hard crash and when i hit the ground all the lights in the cockpit died, the batteries are modelled??? if it so can be enabled to be switch on/off in cockpit and this device can be damage by enemy fire???
Benefits:
Pilots will also have to check not only fuel, oil, and temps but amper gauges too, and it will give more realism to start up and flight in general
  #2  
Old 03-01-2012, 11:46 AM
Ploughman Ploughman is offline
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Join Date: Oct 2007
Location: Ceinws Escairgeiliog, Cymru
Posts: 334
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Type of Improvement:
Visible pilot in cockpit view.
Explanation of Proposal
A switchable pilot figure in the pilot's seatt of fighters and bombers that is visible in the 'in cockpit' view.
Benefits:
Chiefly for making movies, this feature would enhance the ability of movie makers to produce believable film using CloD. As it is pilots have to be inserted using third party software.

Last edited by KG26_Alpha; 03-01-2012 at 09:32 PM.
  #3  
Old 03-01-2012, 03:27 PM
Slayer Slayer is offline
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Join Date: Nov 2008
Posts: 29
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Type of improvement:
game executable(rename)

Explanation of proposals:
Launcher.exe is too generic, Nvidia game profiles conflict because several other games also use launcher.exe . Rename the game to something like IL2COD.exe to remove the conflict with other titles that use launcher.exe as an executable.

Benefits:
Prevent profile conflicts / undesired game profile driver settings

Last edited by KG26_Alpha; 03-01-2012 at 09:33 PM.
  #4  
Old 03-03-2012, 10:04 AM
Sutts Sutts is offline
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Join Date: Jan 2010
Posts: 566
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Type of improvement:
More realistic/dynamic engine temperature model

Explanation of proposals:

For full realism I'd also like to see the following factors affect engine operating temperature please:

altitude (colder air at altitude = cooler)
airspeed (more air through radiator = cooler)
radiator obstructions (like lowered landing gear leg on spit)
mixture (richer mixture = cooler)
boost (lower boost = cooler)
rpm (lower rpm = cooler) WE HAVE THIS ONE

Also radiator flap setting should affect speed and yaw.

In addition, the early marks of Spitfire had a single radiator that was partially obscured by a landing gear leg. This made in necessary to takeoff reasonably quickly and avoid lengthy taxying.
It would be nice to feel the same urgency to avoid overheating on the ground as the real pilots did in the battle. Currently, I can run at high throttle on the ground for long periods without any overheating problems.

Some interesting notes from Spit II manual:

The coolant temperature is controlled by a thermostatic control (automatic) and a radiator flap which regulates the flow of air through the radiator, but which cannot be fully closed. The position of the radiator flap affects the lateral trim of the aircraft (the radiator being under the starboard wing) and can usually be kept in the closed position during cruising flight.

ACTIONS AFTER TAKE-OFF
Close the radiator shutter (unless a high power climb is done,
when the lever should be a little forward).


Benefits:
Greater need to watch gauges and manage engine. Improved immersion - you feel you have a real engine up front.
User experiences the same problems that pilots of the day had to face. Increased tension before takeoff.

Thank you devs
  #5  
Old 03-08-2012, 10:37 AM
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Untamo Untamo is offline
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Join Date: Jan 2010
Posts: 329
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Type of improvement:
User interface

Explanation of proposals:
Changeable player name in-game. As in, have an in-game menu to change player name so that you don't have to change Steam name to have the desired name in CloD.

Benefits:
Many Steam users play in first-person-shooter clans as well as in flight sim squads, or so I would guess. Have one squad mate that qualifies for this. So if I use Steam name "Clan_MyName" or just "MyName", I could still use "Squad_MyName" in CloD.
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Last edited by Untamo; 03-08-2012 at 10:40 AM.
  #6  
Old 03-08-2012, 04:50 PM
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furbs furbs is offline
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Questions...

1) Will i be able to join a Sqd and enter a pilots name?

2) Will there be a dynamic single player campagin?

3) Has the AI been improved upon for BOM?

4) Will BOM have new radio commands?

5) Has BOM been programed to handle the new types of FSAA?

6) Has the DM been worked on?

7) Is the ground handling better than CLOD?

8 ) The FMs i bet will be much more accurate than CLOD, can you tell me how?

9) Will BOM ship with the server docs and SDKs so the community can get to work creating new and exciting content for BOM straight way?
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Last edited by KG26_Alpha; 03-08-2012 at 07:35 PM.
  #7  
Old 03-09-2012, 09:53 AM
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klem klem is offline
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Type of improvement: Separate Ground and Air kills and Deaths
Explanation: Ground kill stats should be available separately and it would be good if ground-attack deaths could be recorded separately from air-combat deaths to get separate K/Ds but I'm not sure how that would be done - perhaps "last target damaged" identification would classify the Death, perhaps for Ground Targets there might be a time window like 'death occurring within 10 minutes of last ground-target damaged'. The kills would come from the object type.
Benefit: More relevant Stats. Not much point in having them if they aren't relevant.
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