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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Consider a 120hz monitor before you buy a monitor (read small print and reviews, some 120hz units exaggerate, and true 120 hz may depend on certain factors), there is a nice difference in the viewing quality though, with the 120hz. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 02-29-2012 at 07:45 PM. |
#2
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I'm confussed what good is a 120hz monitor if your graphics card is sending out the picture at 60hz. Does the monitor display the same scene twice per clock?
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#3
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I just went from a Dell/Sony trinitron crt, to the lcd 120hz. The difference was huge, but I'm not knowledged as to the why. Here is a review where some of it is explained. ![]() http://www.xbitlabs.com/articles/mon...2233rz_10.html Edit: I just noticed in your sig that you have a 120hz...I should be asking you to explain the technology. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-01-2012 at 10:04 AM. |
#4
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To get to 120fps I supose other graphics settings would be lowered, with CoD Im not sure there is any hardware that an put up 120 fps? How about vsync with 120hz? ![]()
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#5
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I think a 120 Hz monitor would reduce screen tearing where the framerate is 60-120 but not above. The usual method of stopping tearing, vsync, should lock the framerate at 120 but wouldn't that cause problems when the video card drops below 120 framerate output?
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#6
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Like I said above in my other post, you will need to do research, and move slowly! There are 120hz monitors and then there are what is called "True" 120hz monitors, after researching I bought the Planar...some manufactuers make un-true claims or half truth's about their product...found this from a cool site. And interesting in the game has a option either 59hz or 60hz.. it must have something to do with this: "Note though when gaming at a frame rate of exactly 60fps (vsync on at 60)," http://www.overclock.net/t/662628/60...20hz-explained Regarding TRUE 120hz Computer Monitors and Future TRUE 120hz HDTV Displays "[Regarding TRUE 120hz monitors, (and future TRUE 120hz LCD HDTVs) these displays will indeed improve your gaming experience (few exceptions). Because the screen is refreshing 120 times a second, the image projected will seem smoother and decrease tearing, even when gaming at below 60fps. Note though when gaming at a frame rate of exactly 60fps (vsync on at 60), 120hz LCD HDTVs and TRUE 120hz monitors should theoretically perform identically (both displays refreshing 120 times a second and repeating each frame once at 60fps). More information is being outputted to your eyes at 120hz even if it's just repeating frames, making the experience seem smoother. Don't forget though, to truly see the benefits of a TRUE 120hz monitor, you must be gaming at an average FPS greater than 60(ideally over 120fps). When your average frame rate is above 60(for this example let’s say you are averaging 120fps), you WILL see the in between frames that a 60hz monitor could not display. For a list of TRUE 120hz monitors, see nvidia's page on monitors that are compatible with their 3d technology.] [Note though, video card solutions that are recommended for 60Hz 2560x1600, will not perform as well at 1920x1080 @120hz due to the amount of information that needs to be processed. In other words, it’s more taxing on a GPU to display 1920x1080 @120hz than 2560x1600 at 60hz. You will need one heck of a powerful GPU solution to see all the benefits of 1920x1080 @120hz. Beyond this resolution, at this high a refresh rate, dual link DVI will no longer have enough bandwidth to broadcast a signal to a monitor. As this point we'll have to move to a more advanced cable method like Display port (seen on a lot of the new HD 5xxx series cards)"
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-02-2012 at 11:10 AM. |
#7
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My contribution.
If you compare Flight with FSX then, you'll never install Flight on your harddrive ever ![]() But If you are looking for a General Aviation sim that can run almost maxed out at 50 frames then it's your sim. Despite all critics, planes feel very realistic and FM is dynamic in fact the flight model is better than on FSX stock planes. Flight is lacking in many features that FSX has but it's a new product and I think, it needs time to evolve. Just made two videos showing the flight procedures. Pay attention radios are working on the Vans but ATC is not implemented yet. By the way, the screens shots posted earlier are no where near what Flight looks when maxed out. |
#8
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I made that screenshots myself with all maxed out. It look just like that when you fly low and look the terrain. If you do not agree, then please, feel free to post some screnshot flying low and looking the terrain that actually looks good.
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#9
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Its not that bad actually, the terrain isn't low res in fact they detailed some very nice areas. The FM is so-so what do you expect even FSX is the same but this is very clean and fun I guess. Its never meant to be a hard core sim. Just have fun with it.
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#10
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Thread closed... enough has been said, you might want to take this discussion to a MSFT Flight forums.
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