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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

 
 
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Old 04-06-2008, 06:38 AM
clovent5 clovent5 is offline
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The game looks promising, and I hope it will be a great hit. A lot of veteran (old ) gamers like myself would jump at the chance of reliving the world of King's Bounty.

There's some question/suggestion though :
1. If Bill Gilbert going to be the default character, what can we do to change him, will there be a customize page, to choose name, gender, portrait, race, class, alignment, etc?

2. The old King's Bounty had the concept of continents and time, will that resurface here? Do you have a specific amount of time to complete each bounty or the whole quest?

3. Will a player be able to have more than one set of army? I mean if you defeat a 'boss', his castle becomes yours, will you be able to produce the type of creatures / army he had? Or do you only can use the castle to store armies for backup or splitting (in the old game, if you had ghosts someday you can find that you had more than your leadership can handle and they went berserk on you).

4. Will there be competitor bounty hunters controlled by the computer? As a suggestion, you can have major bosses, which only the human player can defeat, but there are minor bounties, where computer opponents can collect bounties too. This could be good, to gain the bounty, you can attack the competitor and take something as prove to your employer. And the same with you, after you depleted your forces taking a bounty, a competitor hunter controlled by a computer could show and block your way.

This is already too much to ask in one post

Thank you.
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