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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-22-2012, 09:05 PM
Bounder! Bounder! is offline
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The reason I bought the original IL-2 series many years ago was that I'd heard through friends and games magazines that it was the most realistic ww2 flight simulator available. Ultimately that's what I want in a flight sim, the most realistic and historically accurate simulation of what it was like to fly and fight in and against the different kites of ww2.

So for me the highest priority is how well every plane is modeled and how close it represents flying the real one both in terms of performance and aircraft management. There's no point having an accurate Spitfire if the 109 model is messed up and vice versa. Combat modelling is also essential, ballistic modelling and detailed damage models, accurate deterioration of my planes flight model through engine mismanagement or as it's slowly turned to swiss cheese. Environmental modelling is good - turbulence, different weather conditions, the suns glare etc etc all help to build immersion.

Historical accuracy is everything to me in a ww2 flight sim and my belief that I'm playing the most advanced and accurate simulation is key to my enjoyment.

Last edited by Bounder!; 02-22-2012 at 09:15 PM.
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Old 02-22-2012, 09:13 PM
ParaB ParaB is offline
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Realism, immersion and atmosphere.
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Old 02-23-2012, 12:50 AM
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raaaid raaaid is offline
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healthy compettition miss comabts that ended in a salute
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Old 02-23-2012, 01:55 AM
Skoshi Tiger Skoshi Tiger is offline
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Immersion would be the my highest priority. Sure graphics and flight models and historical realism, AI and all the rest need to be 'good enough' but I'ld rather lower the visual settings to allow a more diverse environment.

A lot of the immersion comes from mission design, and I have a great deal of respect for the members of the community that are making missions and running the multiplayer servers. One of the biggest priorities must a set of user documents to help these guys out with their scripting and mission creation. When you think what these guys have done without the detailed documentation, imagine what they will be able to do when they have access to all the relevant information!


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Old 02-23-2012, 11:19 AM
Sutts Sutts is offline
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Quote:
Originally Posted by Bounder! View Post
The reason I bought the original IL-2 series many years ago was that I'd heard through friends and games magazines that it was the most realistic ww2 flight simulator available. Ultimately that's what I want in a flight sim, the most realistic and historically accurate simulation of what it was like to fly and fight in and against the different kites of ww2.

So for me the highest priority is how well every plane is modeled and how close it represents flying the real one both in terms of performance and aircraft management. There's no point having an accurate Spitfire if the 109 model is messed up and vice versa. Combat modelling is also essential, ballistic modelling and detailed damage models, accurate deterioration of my planes flight model through engine mismanagement or as it's slowly turned to swiss cheese. Environmental modelling is good - turbulence, different weather conditions, the suns glare etc etc all help to build immersion.

Historical accuracy is everything to me in a ww2 flight sim and my belief that I'm playing the most advanced and accurate simulation is key to my enjoyment.
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