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  #1  
Old 02-20-2012, 08:13 PM
KG26_Alpha KG26_Alpha is offline
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I think its not a question of realistic just more difficult.

So "fully realistic" should be replaced with "full difficulty"

As for bombers load outs being "changed" ............... lets just say we have options now

v4.11 brings a change in arming bombs and torps.

I am still to see the fighters ammo "changed" as far as canon/machine guns jamming due to high G manoeuvres or freezing and electrical/hydraulic failures in their triggering.

Seems strange to make changes to bombers load outs and not the fighters also.










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Last edited by KG26_Alpha; 02-20-2012 at 08:20 PM.
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  #2  
Old 02-20-2012, 08:25 PM
Luno13 Luno13 is offline
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As others have mentioned, 4.11 introduces a slew of new difficulty options, including those for torpedoes, rockets, and the new engine overheat parameters. The organization is now much better, with 5 or 6 pages of categorized options rather than 3 pages of mumbo-jumbo.

I understand that having an easy option is vital to the continued success of the game, even though I've personally moved on from that (but it is still fun to mess around in some easy servers now and again). As long as Il-2 has the scalable difficulty that it does, Il-2 won't be doomed for its realism/difficulty.

Getting 4.11 is totally worth it, but if you're still not sure, copy the game, and patch only one copy and then decide which you enjoy more. I think anyone will appreciate the new aircraft and new AI routines.

Last edited by Luno13; 02-20-2012 at 08:27 PM.
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  #3  
Old 02-20-2012, 08:50 PM
WTE_Galway WTE_Galway is offline
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meh ... if you want easy fly by wire you can always dig up CFS 2

The reason IL2 succeeded and CFS 2 failed back in the day is Oleg refused to compromise and pander to the toy market.

Sadly marketing people never see that. They think for a game to succeed you need to let every random 10 year old feel like a hero after only one day of play.

The result can be clearly seen in the fantasy RPG market. Learning the various unique combat controls and what technique to use with each different monster was a real challenge in old school RPG's. Unfortunately combat in virtually every modern RPG consists of "stand next to the bad guy with your uber-sword and left click very fast".

rant over ... back on topic ...

To answer the OP's question, I have always played full difficulty and in addition set all icons off, speedbar off, the chat text bar off and the RHS hud style display (WEP , rads etc) turned off.
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  #4  
Old 02-21-2012, 08:36 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by WTE_Galway View Post
meh ... if you want easy fly by wire you can always dig up CFS 2

The reason IL2 succeeded and CFS 2 failed back in the day is Oleg refused to compromise and pander to the toy market.

Sadly marketing people never see that. They think for a game to succeed you need to let every random 10 year old feel like a hero after only one day of play.

The result can be clearly seen in the fantasy RPG market. Learning the various unique combat controls and what technique to use with each different monster was a real challenge in old school RPG's. Unfortunately combat in virtually every modern RPG consists of "stand next to the bad guy with your uber-sword and left click very fast".

rant over ... back on topic ...

To answer the OP's question, I have always played full difficulty and in addition set all icons off, speedbar off, the chat text bar off and the RHS hud style display (WEP , rads etc) turned off.
CFS1/2 were hacked to pieces, IL2 come along and was a one disc "almost" cheat free solution. That was the main attraction for many.

The stakes were raised and some of the CFS1/2 Aces couldn't cut the mustard in IL2 and skulked away from their CFS hero status once the playing field was levelled with IL2.

Times have changed the combat flight sim market is not as popular or isn't as attractive as it was back 10 + years ago, possibly because
there's a lot of other distractions out there for the younger generation as far as gaming goes unless they have a specific interest in WW2 aircraft.

You have to have all levels of difficulty to bring in new blood, if its too difficult from the get go then people will loose interest quickly,
remember its also about having some fun, far too many take this game too seriously and them selves along with it.







.

Last edited by KG26_Alpha; 02-21-2012 at 09:13 AM.
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  #5  
Old 02-21-2012, 11:10 AM
jermin jermin is offline
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I think it is funny to honor those air-quake pilots as new blood for this long-lasting WW2 combat flight sim. It is quite obvious that those easy gamers has changed the multiplayer of IL2 into an arcade game. Hyperlobby is now occupied by those air quakers. Some of those air-quake servers have been there for more than 4/5 years. But none of their admins has ever considered gradually switching to a more realistic difficulty setting. And I have witnessed those rookie air quakers become ace air quakes after all these years. As long as their community is there, I don't think they will consider switching to a more serious gaming style.

I still cannot find another WW2 flight sim out there that can rival IL2, not even CloD. So where are those veteran simmers now? Why did they leave? If this situation continues, I'm afraid I will soon have to switch to DCS series.
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Old 02-21-2012, 12:05 PM
moilami moilami is offline
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I think there is a new wave of ez airplane shooters who focus on "playability". Maybe try some of those? Or you could just adjust your difficulty settings in IL-2 to full ez
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  #7  
Old 02-22-2012, 03:05 AM
IceFire IceFire is offline
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Quote:
Originally Posted by jermin View Post
I think it is funny to honor those air-quake pilots as new blood for this long-lasting WW2 combat flight sim. It is quite obvious that those easy gamers has changed the multiplayer of IL2 into an arcade game. Hyperlobby is now occupied by those air quakers. Some of those air-quake servers have been there for more than 4/5 years. But none of their admins has ever considered gradually switching to a more realistic difficulty setting. And I have witnessed those rookie air quakers become ace air quakes after all these years. As long as their community is there, I don't think they will consider switching to a more serious gaming style.

I still cannot find another WW2 flight sim out there that can rival IL2, not even CloD. So where are those veteran simmers now? Why did they leave? If this situation continues, I'm afraid I will soon have to switch to DCS series.
You say it like the air quake servers are a bad thing...
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  #8  
Old 02-22-2012, 08:14 AM
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Quote:
Originally Posted by jermin View Post
I still cannot find another WW2 flight sim out there that can rival IL2, not even CloD. So where are those veteran simmers now? Why did they leave? If this situation continues, I'm afraid I will soon have to switch to DCS series.
I'll say 90% of them left because of mods. The requirements for equal playing ground are higher on full switch servers.
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  #9  
Old 02-22-2012, 10:05 AM
julien673 julien673 is offline
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The mods kill the multiplayer for me...
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  #10  
Old 02-22-2012, 09:26 PM
WTE_Galway WTE_Galway is offline
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Originally Posted by T}{OR View Post
I'll say 90% of them left because of mods. The requirements for equal playing ground are higher on full switch servers.
Well, to be fair, most of those guys that left were probably already considering leaving and the mods were the final straw that triggered the exodus.

Actually, to be honest, in many cases it was clearly not the mods themselves that were the problem. At least not in the direct fashion of "... oh crap mod planes I am quitting online now". What seems to have happened is the mods arrived around the same time as IL2_1946 started to hit the bargain bins at $10 or less and as a result:

Mods + Cheap IL2 = more gamer types and points whores online

Which also meant less demand for online wars, co-ops and historical servers.

Unfortunately the loss of those servers meant the gradual loss of long term experienced veteran players and in some cases entire squads.

Now the veteran long term squad players were replaced with young new "talent". This is often cited as evidence the mods "saved" online play. However unfortunately only a few of the new "turn and burn furball" fans actually stay more than 6 months. So the end result is more fly by night gamer types and far fewer of the core long term players that sustained the game online for 10 years..

- Would things have been better or worse if mods had been somehow stopped?
... I really have no idea, but suspect it would have made little difference.

- Are the mods the reason online play is fading away ?
... Not directly but they were one part of a bigger trend that long term seems detrimental.

- is the future success of IL2 going to depend on easier settings and flying late war and postwar hotrods in unhistorical "WWI style" turn and burn furballs at low level?
... I seriously doubt it.

Last edited by WTE_Galway; 02-22-2012 at 09:29 PM.
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