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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

 
 
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Old 02-19-2012, 03:59 PM
peter10 peter10 is offline
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Join Date: Feb 2012
Location: Slovakia
Posts: 2
Post ........

We(2) played skirmish coop yesterday. 1. mission [introduction]. So I will share my findings and views here.



1. RESUPPLYing is too much hassle, definitely needs improvements
a, too much work with supplying units
b, ressuply order - SET infantry TO resupply tank FROM supply-truck WHAT ammo HOW MANY TIMES or HOW MUCH .... to set that inf to do it automaticaly back and forth 10-20-30-100times...


2. I dropped 100x mortar rounds on the ground and I had to search for them with max zoom and C*i think* to find them..... a Pile of boxes or mortar rounds would be more "realistic" and easier to find (100 is an amount you should not miss)

3. MEDIC
a, after you loose medic you can't help your bleeding buddies to revive. Are those troops so f.... stupid ? IF not-medic DO revive = 50% life after revive (for example)
b, medic tent would be nice for mass-group healing
c, a function for medic to heal squad-members in a set range (player set range ,mouse scroll -> circle-size) OR for selected units

4. coop unit ordering is bad ! Points sharing between players is OK. But he orders something and it gives it to me... come on ! Especially with inf-squad when it splits the squad.
5. engine performance sucks (there is another thread for this,i will post there)
6. Mortar team is taking turn like a trailer. Many times I found them stuck... lol

Is there a function to set waypoints for units ? I was looking in controls ... sorry if missed it
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