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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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this one is an example of making it home with extreme wing damage, not all significant wing surface damage results in an instant and complete loss of control ![]() note: afaik no carrier landing was attempted however, they ditched in the water once they reached the carrier taskforce
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-19-2012 at 03:03 AM. |
#2
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I'm sure the devs have long since stopped reading this thread, but what are the drivable vehicles going to add to the game? Are you planning on adding other multi-player modes besides "dogfight"? Are you planning on some manner of Battlefield 1942 style play? If this will be usable in online play, will someone driving a tank or a truck count towards the number of people able to fly aircraft? Assuming a game is limited to 64 people online. If one person is on a tank, does that mean that there can now only be 63 people flying online?
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#3
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#4
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Hmm,
I think they've well been modeled long ago, like many modules with this sim. It's just now they are finally able to put them together. Reading between the lines long ago about the detail level of the ground units, I definitely saw this coming. Notice these videos are almost 2 years old. It's no wonder they showed hatches opening etc! It's because people will be in there! ![]() Good stuff! |
#5
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The BF series and RO are perfect examples.. Both have so so first person shooter aspects Both have so so ground vehicles aspects BF has so so air vehicles aspects BF has so so sea aspects WWII Online is another, but I have not tried it in years so I don't know its current state, but when I did try it, it too was so so in each aspect There is only one game that has done a good job of this.. And that is the ARMA (aka operation flash point) series.. They do it all (FPS, land vehicles, sea vehicles, and air vehicles) but their main focus is on the FPS aspect. That is to say all the vehicles are secondary and not very realistic in how they operate If 1C takes that approach, where their focus is on flying, and the rest is secondary I think we will be ok as flight simmers, Some say that is the impression they get from 1C reading the Russian forums But if 1C tries to apply the level of detail in their planes to all the ground vehicles.. Well my fear is they will loose their focus on the flight simming aspect.. I fear the long standing rule of jack of all trades, master of none will be hard to beat |
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