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#1
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![]() Code:
public override void OnBattleStarted() { base.OnBattleStarted(); MissionNumberListener = -1; } Maybe points you in the right direction ![]() |
#2
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yes
about to post something that allows that, although targeted at player passthrough using the AirArmy passthrough trigger in mission some testing to be done. The way I am (trying) allows for different actions to ai and player as opposed to just player or just ai. |
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