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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-03-2008, 02:22 AM
Chivas Chivas is offline
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Have any of these "much better" unsupported maps been completed so we can judge their content? Links?
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Old 04-03-2008, 02:49 AM
GOZR GOZR is offline
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Chivas You give me the Chiva.. don't force anyone to add Links here to get banned, if you are not able to look for yourself at the right places I have nothing more to say to you..

Plz re-read posts thanks..

Do your own researches you really will discover some nice goodies.
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Last edited by GOZR; 04-03-2008 at 03:06 AM.
  #3  
Old 04-03-2008, 03:41 AM
LEXX LEXX is offline
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Chivas::
Quote:
Its fine for us to support some part time modders, but be carefull what you wish for.....it could kill the golden goose. There are very few passionate air combat developers out there.
All the Passionate air combat developers in the field know the benefits of modding to their paying customers, or they are developers of Pay-To-Play Online sims. Oleg is a Newbie in the field, and he is learning as we poast.
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Old 04-03-2008, 03:46 AM
tater tater is offline
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The Slot aimed at March 31st for completion, and while we didn't hit that date, we are very close, indeed.
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Old 04-03-2008, 03:51 AM
GOZR GOZR is offline
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What i saw of the Slot , It that it was a really details oriented map very close to reality..
I was very glad to see it and actually made me want to fly again..

To whom may concern i say Great job.
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  #6  
Old 04-03-2008, 04:00 AM
tater tater is offline
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BTW, I think that the continuing interest and desire to improve gameplay options for Il-2 shows how very well built it was in the first place.

<S> Oleg, et al, and I look forward to purchasing SOW.
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Old 04-03-2008, 04:12 AM
Thrud Thrud is offline
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hopefully 1c will see that it is user generated content that will extend the life of the product (any product) and all that is needed from the devs is the game engine and the tools to work within that engine and the community will do the rest. 1C will still get thier money because everyone will need thier game engine and tools. let the community do the rest.

look at the MS flight sim business model. they've been making money on that title since 1976. it was around 3 years before Windows was.
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Old 04-03-2008, 05:47 AM
Chivas Chivas is offline
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Quote:
Originally Posted by LEXX View Post
Chivas::
All the Passionate air combat developers in the field know the benefits of modding to their paying customers, or they are developers of Pay-To-Play Online sims. Oleg is a Newbie in the field, and he is learning as we poast.

Some Newbie...lol...created the definitive combat flight sim. I'm quite sure he's learning as we post, and has proven to have learnt more than any other combat flight sim developer and my guess he will continue to learn and outperform them. I wish he did have more competition, but he won't be getting competion any time soon from modders working on an old game engine.

In time, if we are very lucky, maybe one of these modders will have the ability to create his own game engine from scratch. Then he will have to learn to take the good salted with the crap of dozens of ingrate two book knowitall historians.
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Old 04-03-2008, 06:03 AM
tater tater is offline
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Bearcat, I mean maps that started from NOTHING, not retextures of existing maps.

Some of the maps alluded to are not based AT ALL on any stock maps. They were created from whole cloth (and space shuttle radar topography mission data).

they are not stretching existing maps, they are not redecorating existing maps, they are... NEW MAPS.

The only stuff reused are textures/objects since there is already a substantial library of decent textures and objects. Reusing stock textures (most all the stock maps, do, too) is desirable since it increases compatibility for anyone who wishes minimal changes. You can absolutely ONLY load new maps as mods, for example.

Last edited by tater; 04-03-2008 at 06:15 AM.
  #10  
Old 04-03-2008, 06:18 AM
tater tater is offline
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Actually, I don't see that attitude much at all. I see that attitude towards people irrationally attacking mods, but not vs Oleg. I think RRG gets most of the flak on the "official" level since the PTO crowd feels like they got a very poorly executed product, and many of the most glaring problems turned out to be not that hard to fix.
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