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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#12
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Type of improvement:
Basic tank gameplay / tank AI Explanation of proposals: The most cost efficient and easy way to introduce tank gameplay into CloD could be programming tank AI to follow a human player if he spawns in or switches to one of tanks in a group. E.g.: 1) Mission designer or generator creates an online war missions similar to original Il-2 online wars. 2) If no player is present in any tank of a tank-group tanks follow the route programmed by the mission designer/programmer. 3) If one player is spawning in a tank, the tank group will follow the player that would allow flanking manoeuvres, say around artillery positions. If 2 or more players spawn or switch to a tank group AI should be programmed to split the group into 2 or more parts and each part of a group would follow a human player. Applicable mostly for online wars but can be adopted for offline. Benefits: Will motivate players to use tanks. Will motivate players to invite their friends who are not flight-simmers to buy the game and play tanks for starters. Sales and salary increase, huge bonuses. |
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