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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 02-17-2012, 01:26 PM
ATAG_Doc ATAG_Doc is offline
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Great work! Keep it up and take your time and make sure that it done right! Outstanding update B6.
  #72  
Old 02-17-2012, 01:28 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Thanks for the update Black Six & for the information on the next patch,it appears from what you have said that there is also a lot of work done that has not been listed.I look foreward to a detailed breakdown at a later date & for it`s release.
The new features look good even though much is still being worked on.
I hope the FM for the ground vehicles will be as accurate as possible and also simulate the changes in performance due to terrain and weather conditions.
The new fall terrain looks good & it would be nice to see various shots at different light levels and in various weather conditions.
Thanks to the Team for their efforts.

PS:I hope there will be options for the mission builder to limit or prevent manning vehicles if the mission is built for Flight operations.

Last edited by 6BL Bird-Dog; 02-17-2012 at 01:38 PM.
  #73  
Old 02-17-2012, 01:29 PM
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With the computer on the verge of a giant leap forward using memristor technology, all will be possible.
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  #74  
Old 02-17-2012, 01:30 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by mazex View Post
Like others say, this really opens up for adding infantry and then you have a complete war simulator to take on ARMA, but with real flight models for aircraft! In a few year their attention to detail will probably give us tanks that are of the same quality and they may sweep the floor with the competition as they have a map that is hundreds of times bigger than the competition from the likes of ARMA... And then just think of the people talking about the "huge" battlefields of BF3

And just think of the immense broadening of the customer base! All the tank simulator people, and maybe even the ground combat folks! If they just get the basic model working and don't overdo the models too much they can start pushing out more vehicles...
Just think?

Problem is all I 'can think' of is how unrealistic the flight sim aspect of all those game are that you mentioned

This 'dream' of an all in one (army, navy, airforce) game has been around for years.. But of all those who have tried have failed.. Failed with regards to realism, not failed with regards to making money.

I know 1C has high standards.. but when you try to 'streach' that across doing army, navy, and airfoce something has to give

I hope 1C can do it.. But I have my doubts
  #75  
Old 02-17-2012, 01:30 PM
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Its a huge step up from just being 'il2 the flight sim' now, its on a whole new level.
  #76  
Old 02-17-2012, 01:38 PM
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excellent..
  #77  
Old 02-17-2012, 01:40 PM
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Just got home and watched the video... SWEEETTT!!!

Now we just need the animations , in part 3 I hope.
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  #78  
Old 02-17-2012, 01:40 PM
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What's that sound? Is that whinning? Where's it coming from? Wait! It's coming from ....... ME! Really? I thought I had bought a World War 2 Flight Simulator. Now I find that all the resources of 1C have been directed towards the creation of manable AA guns and being able to drive vehicles around the countryside. Really?

This is what we get instead of MORE flyable aircraft? And everyone here is falling all over themselves patting 1C on their collective backs? Really?

I don't normally complain about what goes on here. Lord knows there are plenty of whinners to fill the void without my 1 Pence. But I find it sad given ALL the great work 1C has done on this WW2 Combat Simulator to see where it has gone. This sort of reminds me of my ancestors as the European traders offered us trinkets and beads for nothing really. Are these our trinkets and beads?
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  #79  
Old 02-17-2012, 01:47 PM
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Quote:
Originally Posted by ChiefRedCloud View Post
What's that sound? Is that whinning? Where's it coming from? Wait! It's coming from ....... ME! Really? I thought I had bought a World War 2 Flight Simulator. Now I find that all the resources of 1C have been directed towards the creation of manable AA guns and being able to drive vehicles around the countryside. Really?

This is what we get instead of MORE flyable aircraft? And everyone here is falling all over themselves patting 1C on their collective backs? Really?

I don't normally complain about what goes on here. Lord knows there are plenty of whinners to fill the void without my 1 Pence. But I find it sad given ALL the great work 1C has done on this WW2 Combat Simulator to see where it has gone. This sort of reminds me of my ancestors as the European traders offered us trinkets and beads for nothing really. Are these our trinkets and beads?
For me it feels like we are being sent to a divert field. We'll see.
  #80  
Old 02-17-2012, 01:47 PM
Ataros Ataros is offline
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I think it is reasonable to keep ground units gameplay on arcade level because this is a flight sim in the 1st place, the devs' resources are limited and our PCs are not that strong for detailed tank simulation yet.

In the future SDK will allow enthusiasts to make more detailed cockpits and some 3rd-party company may licence the game engine to create a more detailed tank-simulator compatible with IL-2 series.

I do not think developers have time to make detailed tanks and cars cockpits and model all tank performance characteristics realistically.

Even arcade ground-war can bring new users to CloD but only if developers create an attractive gamemode for them. I hope this motivates the devs to pay more attention to online game-modes and create one attractive to both pilots and tankman, maybe similar to WWIIOL but with more concentrated action.

Regarding FM
Great news on more detailed roll-rate calculations. What I am worried about are relative speeds of Spit vs. Hurry vs. 109 because they have more influence on gameplay and tactics than roll-rate. Hope their relative speeds can be corrected soon as well.

Last edited by Ataros; 02-17-2012 at 01:51 PM.
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