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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-17-2012, 12:25 PM
trumps trumps is offline
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WOW... now if they manage to create a workable foot slogger model into it poor old WW2OL will be totally out of buisness, it would be brilliant to be able to make use of that great landscape, just itchin to jump into a panzerIII and steamroll my way through France! nice work guys, excellent to hear about the FM updates, and BOM expansion, plus the previously mentioned goodies all being develloped in parallel, busy boys and girls, much thanks to all involved!

Cheers
Craig
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Old 02-17-2012, 12:30 PM
csThor csThor is offline
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I'm not sure I like the priorities shown here. Quite honestly there are a few missing systems in some of the aircraft (such as the ZSK 243 in the Ju 87 and the ZSK 244 in the Ju 88 ) which should have a higher priority than drivable ground vehicles. I know people will say (and have said) that this offers possibilities for online wars but if we're honest nobody has any idea how to implement them in a sensible and realistic manner. What I don't want is having the insanity of World of Tanks in Il-2 (although I like WoT and play it, but it's anything but realistic).

Last edited by csThor; 02-17-2012 at 01:10 PM.
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Old 02-17-2012, 12:32 PM
LcSummers LcSummers is offline
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Watching the vid (flying aircraft) i have not seen stutters. I think clouds were on. Is this the new engine B6?

Thanks

LC
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Old 02-17-2012, 12:41 PM
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Ailantd Ailantd is offline
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I think the main problem is about numbers... I don´t see any problem in tanks being as realistically represented in graphics, mechanics and damage as planes ( only question of time and being added one by one patch afer patch ). The problem is if you want a good aerial battle at the same time you have a good land balttle... you are going to need a lot ( and I mean a LOT ) of people online in the same terrain at the same time... can they achieve this technologically and comercially? That´s the question.
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Old 02-17-2012, 12:43 PM
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I hope we wont need a nuclear plant to run all this vehicles, planes, trees....hmm Experience is our wisdom.
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Old 02-17-2012, 12:46 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Ailantd View Post
I think the main problem is about numbers... I don´t see any problem in tanks being as realistically represented in graphics, mechanics and damage as planes ( only question of time and being added one by one patch afer patch ). The problem is if you want a good aerial battle at the same time you have a good land balttle... you are going to need a lot ( and I mean a LOT ) of people online in the same terrain at the same time... can they achieve this technologically and comercially? That´s the question.
Yeah 128 players isn't really gonna cut it is it, a new mmo on the horizon perhaps!
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Old 02-17-2012, 12:56 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Thanks for the update chaps. Though I applaud innovation etc, I have to say I'm not massively enthused by the prospect of driving Jeeps/tanks around personally.....as I bought a flight simulation in CloD and would like to know if progress has been made in fixing the glaring and well documented (though of course sometimes controversial/debatable) performance data errors, service ceilings etc of many aircraft at present.

Blacksix informed us recently that these things were at least being looked at. Could you make any further comment on this Ilya please? Looking is fine, doing something about them even better.....and it would be nice to know of any inroads if any are being made. Would just like a little more info on 'also making other elements of the flight model more complete and precise' if possible.

Thanks kindly.

Last edited by RCAF_FB_Orville; 02-17-2012 at 01:02 PM. Reason: clarification
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Old 02-17-2012, 01:03 PM
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Ailantd Ailantd is offline
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Quote:
Originally Posted by RCAF_FB_Orville View Post
Thanks for the update chaps. Though I applaud innovation etc, I have to say I'm not massively enthused by the prospect of driving Jeeps/tanks around personally.....as I bought a flight simulation in CloD and would like to know if progress has been made in fixing the glaring and well documented (though of course sometimes controversial/debatable) performance data errors, service ceilings etc of many aircraft at present.

Blacksix informed us recently that these things were at least being looked at. Could you make any further comment on this Ilya please? Looking is fine, doing something about them even better.....and it would be nice to know of any inroads if any are being made. Would just like a little more info on 'also making other elements of the flight model more complete and precise' if possible.

Thanks kindly.
From this update, you can read:

"We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code."
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Old 02-17-2012, 01:11 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by Ailantd View Post
From this update, you can read:

"We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code."
Yes, but what is the bottom line.....IE in relation to the broken performance of aircraft in CoD specifically. If 'Refined transverse velocity calculations in relation to aircraft performance' means correct Clod aircraft performance then all well and good. Remains to be seen.
  #10  
Old 02-17-2012, 02:01 PM
Nato Nato is offline
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Thankyou for the update . Ace of aces made good points on going to the ground,not biting of more than you can chew,"Jack of all trades master of none." I tend to agree.As general aviation pilot and flight sim vetern (apple IIe to now)clod has a great future I can only hope as a flightsim ,dynamic weather,navigation,FM,engine managment,and all the things that make up a solid game/sim. Much thanks for the hours of entertainment an education.
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