Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-17-2012, 01:08 PM
Raggz's Avatar
Raggz Raggz is offline
Approved Member
 
Join Date: Sep 2010
Location: Oslo, Norway
Posts: 350
Default

While this all looks very nice indeed it also makes me think.

It is foremost a combat flight simulation. What i fear is that tank lovers will start whining over missing features and whatnot. While the whole idea of a online war is very intriguing, will computers and so on manage to handle such complexity if tanks and other units would get the same quality?

What i mean is... Games like this one and DCS has highly complex planes. That's why other units in these games are more simplistic because computers would be brought to their knees if everything in a game would have the same complexity.

Anyways, Hats off for the dev team for making an effort and for continuing making us great flight simulations. Stunning stuff
__________________

I7-3930K CPU w/ Corsair H60 liquid cooling.
16Gb Corsair Vengeance 1866mhz.
Asus P9X79 Deluxe Motherboard.
Asus GTX680 2Gb SLI
Auzentech Home theater 3D Soundcard.
Corsair HX850 Modular PSU.
Win 7 x64 Ultimate
TM Warthog HOTAS.
TM Cougar MFD's.
Saitek Flight Pro pedals.
TrackIr 5.
Samsung Syncmaster 2770FH LCD.
  #2  
Old 02-17-2012, 01:15 PM
LcSummers LcSummers is offline
Approved Member
 
Join Date: Aug 2010
Posts: 585
Default

Great news B6!

I like now those Friday updates and i cant wait to read: Patch is out.

Nice stuff.
__________________
MSI 790FX-GD70
Win 7 64bit
AMD Phenom II 965BE 4 x 3.5Ghz
ASUS GTX 680 TOP
Corsair 16GB RAM
Thrustmaster Warthog Hotas
Saitek Pro Rudder
Track IR 5

SB Audigy 2 ZS
  #3  
Old 02-17-2012, 01:23 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Thanks for the update - informative and encouraging.

Small point, did I see the Spitfire start up with the fuel lever down (off)? Just thought I'd mention it.

And was that a Beaufighter I saw ?
Hope so.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
  #4  
Old 02-17-2012, 01:22 PM
carguy_ carguy_ is offline
Approved Member
 
Join Date: Oct 2007
Location: optimist
Posts: 647
Default

Quote:
Originally Posted by Raggz View Post
While this all looks very nice indeed it also makes me
It is foremost a combat flight simulation. What i fear is that tank lovers will start whining over missing features and whatnot. While the whole idea of a online war is very intriguing, will computers and so on manage to handle such complexity if tanks and other units would get the same quality?
Sadly, it is unavoidable. If the code, the graphic engine is good, it should handle ground action well. I mean today`s hardware is much much faster than in 2005 right? Tank battles will be the core of whining. It already was in old IL2. You had a King Tiger and T34-85 fighting on a 500m distance and the t34 won most battles. This means blue side loses sector/airfield/city so it has big repercusions on the flying. Which of them have enough armor to sustain a direct 20mm AP hit from above diving aircraft? Why is my tank so slow? And so on.

I mean I am a fan of the game but I tend to think that it is too much for such a small team
  #5  
Old 02-17-2012, 01:53 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by carguy_ View Post
I mean I am a fan of the game but I tend to think that it is too much for such a small team
The good thing is: The world for tank is much smaller, we dont see several square kilometers full of trees. We dont care about about the LOD of planes, as they are usually far away.

And the best: Tank sims generate cash. Much more ppl are attracted to it compared to highly sophisticated flight sim.

I still think it will take years till we're there 'tho.
  #6  
Old 02-17-2012, 02:08 PM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

I doubt that there is anyone working on manable tanks or AA guns at MG that would be of any use working on the aircraft FM or comms or anything else that anyone wants. Most of us want mostly the same things, with varying levels of priority granted.

I'd be surprised to find a single person here who would put the ground aspects before the air aspects, and I'd be just as surprised if Ilya wasn't acutely aware of that.

I'm not worried at all. Perhaps I'm naive.
__________________
I'm pretty much just here for comic relief.
Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit
  #7  
Old 02-17-2012, 02:20 PM
Canine Canine is offline
Approved Member
 
Join Date: Feb 2010
Posts: 10
Default

I've just been monitoring posts over the years and was really impressed by this update and had to type something. Great job and thanks.

Is there a possibility to have "fps START SHOW" typed in the console prior to next video? That would provide alot of answers..............or...........start more questions.

Thanks B6

K9
  #8  
Old 02-17-2012, 05:50 PM
von Brühl von Brühl is offline
Approved Member
 
Join Date: Jan 2012
Posts: 215
Default

Quote:
Originally Posted by BadAim View Post
I doubt that there is anyone working on manable tanks or AA guns at MG that would be of any use working on the aircraft FM or comms or anything else that anyone wants. Most of us want mostly the same things, with varying levels of priority granted.

I'd be surprised to find a single person here who would put the ground aspects before the air aspects, and I'd be just as surprised if Ilya wasn't acutely aware of that.

I'm not worried at all. Perhaps I'm naive.
Wow, if this were the case, someone did a terrible job of hiring for a company that produces flight sims/games.
  #9  
Old 02-17-2012, 05:55 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by von Brühl View Post
Wow, if this were the case, someone did a terrible job of hiring for a company that produces flight sims/games.
I wouldn't say that. If anyone had paid attention to the updates pre-release or taken one simple look at the controls section of IL2COD, I think it was pretty clear that we'd be driving vehicles (if not more) at some point in development cycle. That is just one aspect of the big picture they are doing. And I think it's phenomenal.
__________________

ATAG Forums + Stats
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.