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Theatre of War series The most historically accurate RTS games |
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#1
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Hi all,
i got the same issue as ravenbox. Game ToW2 Africa (version 1.3.0; retail) had been started as admin, but after selecting campaign/tutorial it crashed to desktop. Options are not available in start menu and while changing options in game it crashes to desktop without saving changes. I got another issue, too. While installing the game i got the message that microsoft .net framework 2.o could not be installed due to incompatibility with my win 7 64-bit OS. I downloaded it from the official site, but could not install the 32-bit version and i got the message that the 64-bit version of frameworks is already part of my OS while trying to install the 64-bit version of frameworks. I tried out both suggestions of Sneaksie without any success. Anyone knows what Ravenbox had been talking about the missing file needed by the copy protection? |
#2
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If the game crashes when you alter any options it's definitely an access rights problem.
Sometimes running the game being an admin user is not enough, Windows will still block write access for the game to its folder. What you need to do is right-click on the game executable (Africa1943.exe or ToW2.exe) or on the game shortcut and choose 'Run as Administrator' in context menu. Another thing that may interfere with the game operation is anti-virus software. Check that it doesn't block the game; add the game folder to list of exceptions in your AV software so it won't interfere. |
#3
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I did both things already. Running the ToW2.exe as admin as you told me and turning off all anti-virus software.
Well, with crash down to desktop i mean following: I can run the game and select tutorial or campaign. Then the loading sceen appears and the map is loading (red circle is building up). After the that (red circle is total) screen turns black for 1 sec and i am back on desktop. For me it seens to be the same problem like Ravenbox had. |
#4
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Did you try turning off hyperthreading and setting affinity to 1 core?
Run options.exe and turn off sound completely (uncheck it). Make sure that setting is saved (run options.exe just like the game, 'run as administrator'). Is your copy of ToW2 Africa released by Peter Games? We should receive it soon and we'll try to determine what's up. |
#5
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Hi
I've got the same problem ctd every time a mission starts. game log: ... java.lang.NullPointerException at com.maddox.sound.SoundListRegistry.soundPreRender( Unknown Source) ... so i set sound to "0" inside C:\Program Files (x86)\1C Company\Theatre of War 2 Africa\users\sound.ini [config] SoundUse=0 SoundFlags.hardware=0 SoundFlags.reversestereo=0 Unrealistic=0 SoundFlags.acustic=0 MasterVolume=13 MusicVolume=0 ObjectVolume=13 VoiceVolume=11 MusFlags.play=1 SoundEngine=1 SoundMode=1 Speakers=0 SamplingRate=2 NumChannels=3 after that missions starts and game is "working". is there any workaround or further information about "sound problems" ? my system is running win7 (x64). i tryed to run the game in xp komp.mode and in vista mode. nothing works. only help was turning OFF the ingame sound. i had the same issue on a win xp (sp3) system ... (onboard sound and/or soundblaster sound card) greetings infoteam |
#6
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hi
some "new" infos after turning OFF the sound tut mission is loading (but with errors !). eg. the hmg isn't there ?!? and the ammo box (bazooka) is empty.... there are errors in the game log. LOG: [Feb 28, 2012 9:03:53 AM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 902Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini Not exist section "special" in file Data/GUI/Ingame/Indicators/selectmarker/config.xml =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.1774448 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - disabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4803 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== ================================================== ================= Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 VoicesTable.load(): files were scanned in 600 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 4 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0 --PFSCache created-- ================ MissionManager.loadMissionBriefing() missions/tutorial/01_base/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ::: setLoading=false ================== START MISSION missions/tutorial/01_base/mission.xml===================== Time overflow (0): speed 0.85470086 *** FAILURE *** [SYSTEM] Main loop: null java.lang.NullPointerException at com.maddox.sound.SoundListRegistry.soundPreRender( Unknown Source) at com.ic.ww.game.Render3D0.preRender(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== *** FAILURE *** [SYSTEM] Main end: null java.lang.NullPointerException at com.ic.bc.entities.Unit.destroy(Unknown Source) at com.ic.bc.game.lists.GameLists.destroyAll(Unknown Source) at com.ic.bc.game.lists.GameListsServer.destroyAll(Un known Source) at com.ic.ww.game.Mission.destroy(Unknown Source) at com.ic.ww.game.Main3D.endApp(Unknown Source) at com.ic.ww.game.MainWin3D.endApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) [Feb 28, 2012 9:05:35 AM] -------------- END log session ------------- RED = fail to load some files ? GREN = sound prob (not occurring if sound is turned off) - game is ctd after finishing a mission. - campaign is NOT working. (ctd while loading) i tryed everything from DEP to admin(mode) / from win7 (64bit) to win xp (sp3), compatibility mode .. etc. nothing is working adequate ! funny thing... the demo (engl. from battlefront) is working... btw. i am talking about the "german" boxed version of ToW 2 Africa (v 1.3.0) Last edited by infoteam; 02-28-2012 at 08:50 AM. |
#7
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As this game was on budget at my local Saturn market I bought it on last Friday. As I tried the demo several month ago and it worked fine I thought that there shouldn't be a problem at all - what a mistake.
But this error still persists since end of last year and no solution by the publisher - really bad marketing! I have a GTX 470 (updated to last NVIDIA drivers), too, no 4-core CPU (still running on a well tuned C2D E8400-System), win7 64bit and the german version (published by Peter Games / 1C - Classic-Budget-Label) and the error in the log describes the same fault as mentioned earlier. So I will return the game for refund to the shop - sadly because the demo was very promising, but that kind of user support is beyond words... or shall I say: 1C again? Regards Michael |
#8
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Theatre of War 2: Centauro installation file is missing or cannot read the Kübelwagen 3d object and CTDs when game tries access it. Everything works fine unless it has a Kübelwagen in it. I have reinstalled it several times and Gamersgate does not respond.
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#9
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sec and i am back on desktop.
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