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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 02-08-2012, 12:56 AM
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FFCW_Urizen FFCW_Urizen is offline
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Originally Posted by Sven View Post
I have a real hard time here with a hat-switch, I can only see them if they're really close, or when my nose is pressed against my monitor.
I use a hat switch too(no TrackIR, yet), spotting them is not so hard, keeping track of ´em is. the problem here is, you can only rotate in steps of 45° and sometimes that´s just too much.
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The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
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Old 02-08-2012, 03:47 AM
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I'd like it if there was an option for some manner of ROF style icon or something of the sort. Right now playing online is frustrating since people are so obsessed with everything being 100% real that they leave "tags" off because WWII pilots didn't have them, but fly 20 feet above the ground looking up . . . because WWII pilots knew having an altitude advantage was a bad thing?

I remember that famous scene from the Battle of Britain movie where the Brits and Huns were circling around the south of England, desperately trying to get under their opponents. It was so tense, watching those Spits and 109's getting lower and lower.
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Old 02-08-2012, 02:28 PM
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Default BOB revisited......



Goering: "But come now, gentlemen, I have chastized you enough. Tell me what you need to help you succeed up there!"

Galland: "Well, Herr Reichmarshall....the option to select icons to help spot those verdamnt Spitfiren!"
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Old 02-08-2012, 03:32 PM
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Originally Posted by ATAG_Snapper View Post


Goering: "But come now, gentlemen, I have chastized you enough. Tell me what you need to help you succeed up there!"

Galland: "Well, Herr Reichmarshall....the option to select icons to help spot those verdamnt Spitfiren!"
I love that figurine set. Wonder what it would cost to get my hands on it!
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Old 02-08-2012, 03:50 PM
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Hey, Klem, this is the website I grabbed the pic from:

http://www.hobbybunker.com/products/...-figures-lw048

Looks to be $155 for the set.
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Old 02-08-2012, 04:29 PM
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Originally Posted by ATAG_Snapper View Post
Hey, Klem, this is the website I grabbed the pic from:

http://www.hobbybunker.com/products/...-figures-lw048

Looks to be $155 for the set.
mmmmmmmm........ now if I could just find $155
Mind you I'm looking for an extra SSD too
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56 Squadron RAF "Firebirds"
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ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
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Old 02-08-2012, 08:32 AM
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Quote:
Originally Posted by FFCW_Urizen View Post
I use a hat switch too(no TrackIR, yet), spotting them is not so hard, keeping track of ´em is. the problem here is, you can only rotate in steps of 45° and sometimes that´s just too much.
Ive allways wanted the option to be able to change that 45 degree to a lesser amount.. i wonder if there is a way to do that..
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Old 02-08-2012, 08:34 AM
jimbop jimbop is offline
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I thought that you could choose either snap or pan view for POV switch?
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Old 02-08-2012, 03:03 PM
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Quote:
Originally Posted by jimbop View Post
I thought that you could choose either snap or pan view for POV switch?
Snap View = You rotate to a Certain degree, releasing the Hat-Switch centers your view. And trust me, Snap view is even more worse than pan view. The smallest Rotation iirc were 90°.

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Originally Posted by sorak View Post
Ive allways wanted the option to be able to change that 45 degree to a lesser amount.. i wonder if there is a way to do that..
none, that i´m aware off.
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Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
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Old 02-08-2012, 03:40 PM
adonys adonys is offline
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AA is helping because it smudges the 1/2 dot pixels over their neighbors, making the spot a little bit bigger than the no AA dot. On the other hand, it blends the edges against the background, which should make it a little bit harder to see.

So, overall, I guess the AA/noAA dot sighting improvement really comes down to specifics (resolution used, dot's distance, dot's background, user's sight, monitor settings, room lighting, etc).

The biggest problems atm with the dots are the hardcoded distances at which the dot is switched off and the smallest LOD is switched on. they are not overlapping each other, and this is what is causing the disappearing dots problem. Also, it seems that at around those distances, the dot's relative (rendered) size is bigger than lowest LOD's relative (rendered) zie, which again leads to the above mentioned problem.
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