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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-06-2012, 06:41 AM
Ataros Ataros is offline
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Originally Posted by robtek View Post
According to the aa thread further down any question about aa is quite pointless, as in: almost shure no kind of aa in the near future.
Agreed. AA will need to be manually programmed after the engine is finished as Ailantd explains here http://forum.1cpublishing.eu/showpos...8&postcount=14.

I think majority of us prefers to get a patch as soon as it fixes crashes but not to wait till AA is manually programmed for the new engine. Please be reasonable
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Old 02-06-2012, 08:02 AM
Tvrdi
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Originally Posted by Ataros View Post
Agreed. AA will need to be manually programmed after the engine is finished as Ailantd explains here http://forum.1cpublishing.eu/showpos...8&postcount=14.

I think majority of us prefers to get a patch as soon as it fixes crashes but not to wait till AA is manually programmed for the new engine. Please be reasonable
Do you know why AA isnt included in the game, in the first place?
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Old 02-06-2012, 08:17 AM
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addman addman is offline
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Alien vs Predator uses DX11 but does not look overly impressive, Far Cry 2 uses DX 9/10 and looks much better with big draw distances to boot. It's not so much about which technology you use it's more about how well you implement it.
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Old 02-06-2012, 09:05 AM
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Alien vs Predator uses DX11 but does not look overly impressive, Far Cry 2 uses DX 9/10 and looks much better with big draw distances to boot. It's not so much about which technology you use it's more about how well you implement it.
This is very true addman, however in CLOD's case it would benefit more from the significant performance increase that DX11 would bring rather than the aesthetics.
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Old 02-06-2012, 09:09 AM
Ploughman Ploughman is offline
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Would DX11 allow for hedgerows?
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Old 02-06-2012, 10:21 AM
Sutts Sutts is offline
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Would DX11 allow for hedgerows?
Good question Ploughman. A textured tubular object using tessellation to make for a more natural appearance might do the trick - especially if the tessellation only kicked in at low levels.

I can't remember how the B-17 sim implemented hedges but they did make a big difference to the way the English countryside looked.
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Old 02-06-2012, 02:13 PM
carguy_ carguy_ is offline
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Originally Posted by addman View Post
Alien vs Predator uses DX11 but does not look overly impressive, Far Cry 2 uses DX 9/10 and looks much better with big draw distances to boot. It's not so much about which technology you use it's more about how well you implement it.
That is what I`m wondering about aswell. And IMO the first game mentioned does look impressive, especially the lightinging.

Other than that I`m not especially happy about Dx11. From what I`ve seen so far, only the strongest cards manage to put out good fps in Dx11 mode. Imagine IL2 using that and we`ve got a 2fps slide show.
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Old 02-06-2012, 10:26 AM
Ataros Ataros is offline
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Originally Posted by Tvrdi View Post
Do you know why AA isnt included in the game, in the first place?
My personal opinion is that reasons are the same as with other not-finished stuff, i.e. several mistakes and disasters happened during development process: bad decisions + pride&arrogance of some programmers after Il-2 success + economic crisis = Softclub merger and "anti-crisis management" (other people than Oleg making decisions) = many old programmers fired or left, new programmers have to start many things from scratch and/or decipher code = needs several more years to complete, but publisher does not have more resources and sets a deadline for release anyway.

As I mentioned here http://forum.1cpublishing.eu/showpos...postcount=1159 (edit: wrong link corrected):
Quote:
... Softclub merger happened in 2009 IIRC due to economic crisis. Then anti-crisis management took command and many employees of the team left. After the launch Oleg wrote on his Youtube channel that he is not sure if the team would be allowed to finish the product. Remember how happy luthier was bringing here the news that the project will be continued?

Regarding roadmap I think luthier mentioned some in spring and summer but then they did not got through it. Maybe because new people have to decipher someone else's code which can be a nightmare. Maybe there are other reasons. They can not tell us because of NDA with UBI and 1C/Softclub bosses, especially on the official forums.

Why all the above happened? Oleg as a man took responsibility for 2 major reasons: 1) did not insist on making CloD using old IL-2 engine and believed some team members that the new engine can be done in shorter time, 2) attempted to meet all user requests, wishes and dreams as it was in Il-2 which was not possible in the new engine because of its complexity (much more people had to be hired which did not happen due to many reasons - crisis and other)
Source: http://www.sukhoi.ru/forum/showthrea...=1#post1683314

Last edited by Ataros; 02-06-2012 at 11:40 AM.
  #9  
Old 02-06-2012, 11:33 AM
Tvrdi
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My personal opinion is that reasons are the same as with other not-finished stuff, ......
Here, you said what Im saying all this time. Because of that Ive been criticized and called a whiner and an "enemy of the state".....
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Old 02-06-2012, 12:04 PM
Ataros Ataros is offline
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Here, you said what Im saying all this time. Because of that Ive been criticized and called a whiner and an "enemy of the state".....
As there are positive and negative sides in CloD I am trying to focus my attention on positive sides in other posts (which is more constructive and helpful) and do not focus my attention on negative destructive side unless specifically asked a question. Then I am trying not to blame anyone, hate anyone or put responsibility for my own personal decision to purchase the game and upgrade my PC on anyone. Describing facts and negatively judging them are different things. Being positive helps to get out of trouble, being negative may cause suicide of CloD (Luthier and/or some team-members quitting).

Maybe this makes my opinion more balanced, sometimes constructive and not an "enemy of the state's" one

Sorry for OT.

Last edited by Ataros; 02-06-2012 at 12:09 PM.
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