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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 03-27-2008, 01:23 PM
uf_josse uf_josse is offline
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Agreed for the spit.... you can't fly it if not selected by host... so, it don't modified stock FM

Only prob is that this mod show where are the FM stored.for guys that did'nt knot it.... but, don't think a lot of guys can use this info and unpack FM..... so, don't think that will give too much modified FM for stock planes....
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  #22  
Old 03-27-2008, 02:06 PM
Rama Rama is offline
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The problem is that "not too much" is allready too many to be acceptable for a fair online play...

In any case, no need to "talk too much" about it... everybody knows that online play is since some time allready open for UFO and "flying battleship"... so the only real question is to continue flying online in this context (accepting some "3rd type" encounters from time to time), or playing some other game while waiting for SoW.
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  #23  
Old 03-27-2008, 02:08 PM
tater tater is offline
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There are several FM changes I'd happily use offline. I have yet to find one.
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  #24  
Old 03-27-2008, 04:50 PM
Urufu_Shinjiro's Avatar
Urufu_Shinjiro Urufu_Shinjiro is offline
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Quote:
Originally Posted by Baron View Post
Not long ago AAA did NOT "allow" FM, DM (weapons) changes but now it seems thats out the window with for ex. a completly new Spit Mk1 with a completly new flight model done by people in the manner they "think" it should be, the same people who a few months ago did not allow FM, DM changes btw. If it was only 1 singel ac done to fit the whole game/gameplay it might be passeble, but everyone knows it wont stop there.
Just to reiteratte, no fm/dm changes rule still applies, whats happened is they have discovered how to make a totally new aircraft slot. Unless the host has that new aircraft slot selectable in the mission there is no way to use this new AC online. Since this provides that no one can fly this thing online unless specifically allowed by the host this allows the possibility of making new AC with new FM and weapons etc. Things in the works are a spit XIV, B25 strafer, and when we figure out how to convert 3dmax files to il2 mesh files we have sources for the AC submitted to 1C that were never included, like the Fokker, DO 17, and things like that with completed models that were never released. Since these cannot be used online where they are not wanted it's safe to do this. No matter what anyone else says the goal at AAA is still to improve the sim, not to destroy it, AAA does not have total control over what people do with mods but they do have control over what THEY do and will do thier best to do whats best for il2.
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  #25  
Old 03-27-2008, 05:37 PM
Zinger Zinger is offline
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I find it interesting that this has again bogged down into a thread about how bad/good that mods are, etc...
The OP had the right idea .. the anti mod crowd are scared of all the bad "hacks" - well, the OP is suggesting a solution ... have a verifiable set of Mods included by MG ... these would be issued within the game, and would then fall under the CRT=2 umbrella, allowing people to fly regulated mods, rather than opening themselves up to the "hacks".

If I ran a server, I'd damn well be really excited by the Slot, Malta, Nth Africa, Greece, Sicily, CBI, Channel maps that are being made .. they're a heck of a lot better than stock, give whole new worlds to create missions on, and with the flyables, would expand the online experience tenfold.
But, you have to have the CRT=2 set to stop just what the anti-modders fear ... why not accept the OP's idea as a good compromise. You get the best of both worlds. Or are people too blinkered by bias to see the opportunity ?
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  #26  
Old 03-27-2008, 07:09 PM
Monterey Monterey is offline
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Quote:
Originally Posted by Robert View Post
There's no more money to be made from IL2
I think you are wrong there. We see a few new virtual fliers in the forums every day. I have known of several who have just bought this sim, and it is all new to them. 1946 is still selling well, and there will be money to be made for quite some time. Just because it's old for some, that doesn't mean it's over for everyone else.

I know I will continue to fly with 1946 as well even after BoB comes out, as I am interested in more than a tiny little part of the war. Once more parts of the SoW series come out, then I might make the full switch over. We'll see.
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  #27  
Old 03-27-2008, 08:48 PM
Rama Rama is offline
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Quote:
Originally Posted by Zinger View Post
you have to have the CRT=2 set to stop ...
Another one who think CRT=2 do protect against FM/DM/Armament changes...
You're wrong... it's just a little bit more complicated...

The problem isn't the mods, or the "AAA philosophy" or anything like this... it's the availability of the hack tools. Either you're pro- or anti- modder you have to get the fact that IL2 has now no protection against cheat.... and that it's not going to change.

So I repeat, there's only 2 options: either continue flying online and accept to play sometimes with some cheaters.... or wait for SoW:BoB.
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  #28  
Old 03-27-2008, 09:08 PM
tater tater is offline
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^^^ truth. A more comprehensive approach is required to prevent cheating completely. Frankly, I think it's overstated anyway. I've had side killer griefers attack me on ZvW a few times. They get booted. That scares you? Play with friends. People you know/respect from the community.

All that said, regarding the point of the thread, it simply ain't gonna happen, lol.
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  #29  
Old 03-27-2008, 10:23 PM
Former_Older Former_Older is offline
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I'm going to toss my hat in the ring with a statement that may surprise some people:

"Online cheating" did not start with "the hack", as we have come to know it. Online cheating has been around for longer than this

When the hack started I was very against it, for some valid reasons, mostly, which still is to my mind a thing people are not thinking much about- offline, not online play

But that is moot now. Being against it does not make it go away. It's not going away

So the logical thing to do is not rant and rave and complain. The logical thing to do is to help make accurate mods. Like maps

Aircraft mods, I am not crazy about. Every armchair engineer says "Oleg you is wrong", and that's their opinion, but this is also true:

Seeing a wrong answer doesn't mean you know the right one, and I fear very much that all too many people think that just becasue they see an error, makes them an expert on accuracy

Last edited by Former_Older; 03-27-2008 at 10:28 PM.
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  #30  
Old 03-27-2008, 11:00 PM
LEXX LEXX is offline
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The only thing Oleg can help with is FB/PF modding tools, but that could take some resources away from BoB And Beyond. I'd rather see Oleg work on BoB modding tools. FB/PF modding seems to be in the hands of the paying customers now, as it would be in an open sim.

A better outcome:: Oleg sees the customer's efforts and creations, and finally discovers through them what is needed for a combat flight sim beyond simple Online Dogfight Competition Shooter simulation.


ytareh::
Quote:
Well I for one totally agree with the original poster.I love the mods but dont use them online .They greatly enhance the game .In fact I am slightly moving back to offline play as a result.
Why retreat? I'd guess that more and more Online players in private servers are modding up as we poast. These customers use the only anti-cheat protection that has ever worked and will ever work -- social rejection. Find them if you wish.

** There is another way. Pay-To-Play can also help ensure not just anti-cheat protection, but anti-piracy protection as well.
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